Initial MSVC 2008 projects workspace
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56
l2ooghelper/UserParty.h
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56
l2ooghelper/UserParty.h
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#ifndef H_USERPARTY
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#define H_USERPARTY
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#include "UserBuffs.h"
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class UserParty
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{
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public:
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UserParty() { InitializeCriticalSection( &cs ); clear(); }
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~UserParty() { clear(); DeleteCriticalSection( &cs ); }
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public:
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static const int MAX_PARTY = 8;
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public:
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void clear();
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int addPlayer( L2Player *pl );
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bool updatePlayer( L2Player *pl );
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bool delPlayer( unsigned int objectID );
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bool delPlayer( const wchar_t *playerName );
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void deleteAll();
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bool isInParty( unsigned int objectID, int *index );
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bool getPartyPlayerStatsByObjectID(
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unsigned int objectID,
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int *pcurHp, int *pmaxHp,
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int *pcurMp, int *pmaxMp,
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int *pcurCp, int *pmaxCp,
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unsigned int *pclassID,
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unsigned int *targetObjectID
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);
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bool setPlayerTarget( unsigned int objectID, unsigned int targetObjectID );
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public:
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void Lock() { EnterCriticalSection( &cs ); }
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void Unlock() { LeaveCriticalSection( &cs ); }
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public:
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int getCount() { return count; }
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L2Player *getPartyPlayer( int idx );
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UserBuffs *getPartyPlayerBuffs( int idx );
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unsigned int getLeaderObjectId() const { return leaderObjectId; }
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unsigned int getItemDistribution() const { return itemDistribution; }
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void setLeaderObjectId( unsigned oid ) { leaderObjectId = oid; }
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void setItemDistribution( unsigned type ) { itemDistribution = type; }
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public: // packet handlers
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void parse_PartySpelled( L2GamePacket *p );
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public: // world tick processor for party buffs
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void process_BuffTick( unsigned int curTick );
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protected:
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void shiftAfterDel( int deleted_pos );
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protected:
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unsigned int leaderObjectId;
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unsigned int itemDistribution;
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CRITICAL_SECTION cs;
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int count;
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L2Player *party_player[MAX_PARTY];
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UserBuffs *party_player_buffs[MAX_PARTY];
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};
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#endif
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