Initial MSVC 2008 projects workspace

This commit is contained in:
alexey.min
2012-02-01 05:25:08 +00:00
commit 03de3bdc95
1446 changed files with 476853 additions and 0 deletions

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#include "stdafx.h"
#include "Logger.h"
#include "SE_funcs.h"
#include "ScriptEngine.h"
// sys_register_onChat( function_name )
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> function_name <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Lua
// function onChat( senderObjectID, chatChannelID, chatText, senderName )
int sys_register_onChat( lua_State *L )
{
int typ = lua_type( L, lua_upvalueindex( 1 ) );
if( typ != LUA_TLIGHTUSERDATA )
{
log_error( LOG_ERROR, "sys_register_onChat(): no light user data!\n" );
return 0;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> ScriptEngine <20><><EFBFBD> light user data <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> SE_regScriptEngineFunc)
ScriptEngine *se = (ScriptEngine *)lua_touserdata( L, lua_upvalueindex( 1 ) );
if( se == NULL )
{
log_error( LOG_ERROR, "sys_register_onChat(): ptr to ScriptEngine == NULL!\n" );
return 0;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Lua <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> sys_register_onChat <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
const char *funcName = lua_tolstring( L, 1, NULL );
// funcName <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> NULL, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
se->set_onChat_handler( funcName );
return 0;
}