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116
l2detect/WorldObjectTree.cpp
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116
l2detect/WorldObjectTree.cpp
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#include "stdafx.h"
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#include "WorldObjectTree.h"
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#ifdef _DEBUG
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#include "Logger.h"
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#endif
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//#define WOT_LOCK
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BinTree *world_object_tree = NULL;
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#ifdef WOT_LOCK
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CRITICAL_SECTION wot_cs;
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#endif
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void WorldObjectTree_Init()
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{
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world_object_tree = new BinTree();
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#ifdef WOT_LOCK
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InitializeCriticalSection( &wot_cs );
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#endif
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}
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void WorldObjectTree_Free()
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{
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#ifdef WOT_LOCK
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EnterCriticalSection( &wot_cs );
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#endif
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delete world_object_tree;
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world_object_tree = NULL;
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#ifdef WOT_LOCK
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LeaveCriticalSection( &wot_cs );
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DeleteCriticalSection( &wot_cs );
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#endif
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}
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BOOL WorldObjectTree_GetInfoByObjectID( unsigned int objectID, LPL2OBJECT_TYPE pObjectType, int *pIndexInArray )
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{
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//if( !world_object_tree ) return FALSE;
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(*pObjectType) = L2OT_NONE;
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(*pIndexInArray) = -1;
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#ifdef WOT_LOCK
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EnterCriticalSection( &wot_cs );
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#endif
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WorldObjectTreeNode *node = (WorldObjectTreeNode *)world_object_tree->findNode( objectID );
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#ifdef WOT_LOCK
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LeaveCriticalSection( &wot_cs );
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#endif
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if( !node ) return FALSE;
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(*pObjectType) = node->objectType;
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(*pIndexInArray) = node->arrayIdx;
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return TRUE;
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}
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BOOL WorldObjectTree_AddObject( unsigned int objectID, L2OBJECT_TYPE objectType, int indexInArray )
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{
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if( indexInArray < 0 ) return FALSE;
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if( !world_object_tree ) return FALSE;
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WorldObjectTreeNode *wotNode = new WorldObjectTreeNode( objectID, objectType, indexInArray );
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#ifdef WOT_LOCK
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EnterCriticalSection( &wot_cs );
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#endif
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#ifdef _DEBUG
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if( objectType == L2OT_PC )
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log_error( LOG_DEBUG, "WOT: adding PC oid %u (idx %d)", objectID, indexInArray );
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#endif
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bool ret = world_object_tree->addNode( wotNode );
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#ifdef _DEBUG
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if( objectType == L2OT_PC )
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{
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if( ret ) log_error_np( LOG_DEBUG, " ... add ok\n" );
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else log_error_np( LOG_DEBUG, " ... ERROR!\n" );
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}
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#endif
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#ifdef WOT_LOCK
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LeaveCriticalSection( &wot_cs );
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#endif
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if( ret ) return TRUE;
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return FALSE;
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}
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BOOL WorldObjectTree_DelObject( unsigned int objectID )
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{
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//if( !world_object_tree ) return FALSE;
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#ifdef WOT_LOCK
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EnterCriticalSection( &wot_cs );
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#endif
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#ifdef _DEBUG
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BOOL ret = FALSE;
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WorldObjectTreeNode *node = (WorldObjectTreeNode *)world_object_tree->findNode( objectID );
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if( node )
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{
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L2OBJECT_TYPE objectType = node->objectType;
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if( objectType == L2OT_PC )
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log_error( LOG_DEBUG, "WOT: deleting PC oid %u (idx %d)", node->key, node->arrayIdx );
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ret = world_object_tree->delNode( node );
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if( objectType == L2OT_PC )
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{
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if( ret ) log_error_np( LOG_DEBUG, " ... del ok\n" );
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else log_error_np( LOG_DEBUG, " ... ERROR\n" );
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}
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}
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#else
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BOOL ret = (BOOL)world_object_tree->delNode( objectID );
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#endif
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#ifdef WOT_LOCK
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LeaveCriticalSection( &wot_cs );
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#endif
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return ret;
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}
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