Initial MSVC 2008 projects workspace
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63
l2detect/UserBuffs.h
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63
l2detect/UserBuffs.h
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#ifndef H_USER_BUFFS
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#define H_USER_BUFFS
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class UserBuff
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{
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public:
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UserBuff() { clear(); }
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UserBuff( const UserBuff& other ) { this->operator=( other ); }
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UserBuff& operator=( const UserBuff& other )
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{
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this->skillID = other.skillID;
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this->skillLvl = other.skillLvl;
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this->duration = other.duration;
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wcscpy( this->cached_skillName, other.cached_skillName );
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return (*this);
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}
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~UserBuff() { clear(); }
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public:
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void clear() { skillID = 0; skillLvl = 0; duration = -1; cached_skillName[0] = 0; }
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wchar_t *getSkillNameW();
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void getSkillName( wchar_t *out, size_t maxCount );
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public:
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unsigned int skillID;
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int skillLvl;
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int duration;
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protected:
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wchar_t cached_skillName[256];
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};
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class UserBuffs
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{
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public:
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static const int USER_MAX_BUFFS = 64;
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static const int USER_MAX_SHORT_BUFFS = 16;
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public:
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UserBuffs();
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~UserBuffs();
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void clear();
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void clearShortBuffs();
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public:
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int addBuff( UserBuff *addbuff );
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int addShortBuff( UserBuff *addbuff );
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public:
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int getBuffnfoBySkillId( unsigned int skillID, UserBuff *outbuff );
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public:
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void parse_AbnormalStatusUpdate( void *l2_game_packet );
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void parse_ShortBuffStatusUpdate( void *l2_game_packet );
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public:
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void process_BuffTick( unsigned int curTick );
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public:
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int buffCount;
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int shortBuffCount;
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UserBuff buff[USER_MAX_BUFFS];
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UserBuff short_buff[USER_MAX_SHORT_BUFFS];
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unsigned int lastBuffKnownTick;
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unsigned int lastShortBuffKnownTick;
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};
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#endif
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