Initial MSVC 2008 projects workspace
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109
l2detect/RadarSetupDlg_FolAsi.cpp
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109
l2detect/RadarSetupDlg_FolAsi.cpp
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#include "stdafx.h"
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#include "Resource.h"
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#include "Logger.h"
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#include "GameClient.h"
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#include "DlgPressKey.h"
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#include "windowUtils.h"
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#include "RadarSetupDlg_FolAsi.h"
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extern HINSTANCE g_radardll_hinst;
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extern class GameClient *g_game_client; // in main.cpp
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INT_PTR CALLBACK RadarSetupDlg_FollowAssist_DlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
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HWND RadarSetupDlg_FolAsi_Create( HWND hWndParent )
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{
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return CreateDialogParam( g_radardll_hinst, MAKEINTRESOURCE(IDD_SR_FOLLOWASSIST),
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hWndParent, RadarSetupDlg_FollowAssist_DlgProc, 0 );
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}
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// =========================================================
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void RadarSetupDlg_FollowAssist_Init( HWND hDlg );
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void RadarSetupDlg_FollowAssist_OnDestroy( HWND hDlg );
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void RadarSetupDlg_FollowAssist_OnApply( HWND hDlg );
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// =====================================
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void RadarSetupDlg_FollowAssist_UpdateDisabledWindows( HWND hDlg );
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INT_PTR CALLBACK RadarSetupDlg_FollowAssist_DlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam )
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{
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UNREFERENCED_PARAMETER(lParam);
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switch( uMsg )
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{
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case WM_INITDIALOG: RadarSetupDlg_FollowAssist_Init( hDlg ); break;
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case WM_DESTROY: { RadarSetupDlg_FollowAssist_OnDestroy( hDlg ); return FALSE; } break;
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case WM_COMMAND:
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{
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switch( LOWORD(wParam) )
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{
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case IDC_APPLY: RadarSetupDlg_FollowAssist_OnApply( hDlg ); break;
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case IDC_C_FOLLOW_ENABLE:
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case IDC_C_ASSIST_ENABLE:
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RadarSetupDlg_FollowAssist_UpdateDisabledWindows( hDlg );
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break;
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}
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} break;
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default: return FALSE; break;
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}
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return TRUE;
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}
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void RadarSetupDlg_FollowAssist_Init( HWND hDlg )
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{
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// force UserAI to reload config file
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g_game_client->ai.folAsiCfg.loadFromFile( "L2Detect_folAsi.ini" );
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// follow sets
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CheckDlgButton( hDlg, IDC_C_FOLLOW_ENABLE, g_game_client->ai.folAsiCfg.m_follow_enable );
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SetDlgItemInt( hDlg, IDC_E_FOLLOW_DISTANCE, g_game_client->ai.folAsiCfg.m_follow_dist, FALSE );
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SetDlgItemTextW( hDlg, IDC_E_NAME_FOLLOW, g_game_client->ai.folAsiCfg.m_follow_name );
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CheckDlgButton( hDlg, IDC_C_FOLLOW_ONLY_IN_PARTY, g_game_client->ai.folAsiCfg.m_follow_only_in_party );
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// assist sets
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CheckDlgButton( hDlg, IDC_C_ASSIST_ENABLE, g_game_client->ai.folAsiCfg.m_assist_enable );
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SetDlgItemTextW( hDlg, IDC_E_NAME_ASSIST, g_game_client->ai.folAsiCfg.m_assist_name );
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CheckDlgButton( hDlg, IDC_C_ASSIST_ONLY_IN_PARTY, g_game_client->ai.folAsiCfg.m_assist_only_in_party );
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CheckDlgButton( hDlg, IDC_C_DONT_ASSIST_ALLIES, g_game_client->ai.folAsiCfg.m_assist_dont_ally );
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//
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RadarSetupDlg_FollowAssist_UpdateDisabledWindows( hDlg );
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}
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void RadarSetupDlg_FollowAssist_OnDestroy( HWND hDlg )
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{
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UNREFERENCED_PARAMETER(hDlg);
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}
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void RadarSetupDlg_FollowAssist_OnApply( HWND hDlg )
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{
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// follow sets
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g_game_client->ai.folAsiCfg.m_follow_enable = IsDlgButtonChecked( hDlg, IDC_C_FOLLOW_ENABLE );
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g_game_client->ai.folAsiCfg.m_follow_dist = (int)GetDlgItemInt( hDlg, IDC_E_FOLLOW_DISTANCE, NULL, FALSE );
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GetDlgItemTextW( hDlg, IDC_E_NAME_FOLLOW, g_game_client->ai.folAsiCfg.m_follow_name, 127 );
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g_game_client->ai.folAsiCfg.m_follow_only_in_party = IsDlgButtonChecked( hDlg, IDC_C_FOLLOW_ONLY_IN_PARTY );
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// assist sets
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g_game_client->ai.folAsiCfg.m_assist_enable = IsDlgButtonChecked( hDlg, IDC_C_ASSIST_ENABLE );
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GetDlgItemTextW( hDlg, IDC_E_NAME_ASSIST, g_game_client->ai.folAsiCfg.m_assist_name, 127 );
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g_game_client->ai.folAsiCfg.m_assist_only_in_party = IsDlgButtonChecked( hDlg, IDC_C_ASSIST_ONLY_IN_PARTY );
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g_game_client->ai.folAsiCfg.m_assist_dont_ally = IsDlgButtonChecked( hDlg, IDC_C_DONT_ASSIST_ALLIES );
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// save config to file
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g_game_client->ai.folAsiCfg.saveToFile( "L2Detect_folAsi.ini" );
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// checks
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if( !g_game_client->ai.folAsiCfg.m_follow_enable )
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g_game_client->ai.followDisable(); // zero follow objectID
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if( !g_game_client->ai.folAsiCfg.m_assist_enable )
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g_game_client->ai.assistDisable(); // zero assist objectID
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}
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void RadarSetupDlg_FollowAssist_UpdateDisabledWindows( HWND hDlg )
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{
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BOOL b = FALSE;
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if( IsDlgButtonChecked( hDlg, IDC_C_FOLLOW_ENABLE ) ) b = TRUE;
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EnableWindow( GetDlgItem( hDlg, IDC_E_NAME_FOLLOW ), b );
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EnableWindow( GetDlgItem( hDlg, IDC_C_FOLLOW_ONLY_IN_PARTY ), b );
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EnableWindow( GetDlgItem( hDlg, IDC_E_FOLLOW_DISTANCE ), b );
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b = FALSE;
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if( IsDlgButtonChecked( hDlg, IDC_C_ASSIST_ENABLE ) ) b = TRUE;
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EnableWindow( GetDlgItem( hDlg, IDC_E_NAME_ASSIST ), b );
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EnableWindow( GetDlgItem( hDlg, IDC_C_ASSIST_ONLY_IN_PARTY ), b );
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EnableWindow( GetDlgItem( hDlg, IDC_C_DONT_ASSIST_ALLIES ), b );
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}
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