Initial MSVC 2008 projects workspace
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43
l2detect/GameListener.h
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43
l2detect/GameListener.h
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#ifndef FAKEGAMELISTENER_H_
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#define FAKEGAMELISTENER_H_
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struct PlayServerInfo
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{
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unsigned char ip[4];
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unsigned short int port;
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};
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// signals to thread
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#define FLGS_STOP 1
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class GameListener
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{
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friend void FGS_Thread_freeInfo( struct FLGT_INFO *pinfo );
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friend DWORD WINAPI FGS_Thread( LPVOID lpParam );
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public:
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GameListener();
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virtual ~GameListener();
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public:
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bool start();
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void signal( unsigned int code ) { this->m_signal = code; }
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void signalStop() { this->signal( FLGS_STOP ); }
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bool waitStopped( unsigned int timeoutMsec );
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unsigned int getLastSignal() const { return this->m_signal; }
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void setLastSignal( unsigned int code ) { this->m_signal = code; }
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void terminateThread();
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public:
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bool isRunning() const;
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public:
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void setPlayServerInfo( struct PlayServerInfo *pinfo );
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void getPlayServerInfo( struct PlayServerInfo *pinfo ) const;
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protected:
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void _initNull();
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protected:
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HANDLE m_hThread;
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unsigned int m_signal;
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struct PlayServerInfo m_sinfo;
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// thread resources
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SOCKET m_listen_socket;
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};
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#endif /*FAKEGAMELISTENER_H_*/
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