Initial MSVC 2008 projects workspace
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60
l2detect/GameClientCounters.cpp
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60
l2detect/GameClientCounters.cpp
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#include "stdafx.h"
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#include "GameClientCounters.h"
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GameClientCounters::GameClientCounters()
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{
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resetCounters();
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}
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GameClientCounters::GameClientCounters( const GameClientCounters& other )
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{
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this->operator=( other );
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}
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GameClientCounters& GameClientCounters::operator=( const GameClientCounters& other )
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{
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this->ullBytesRcvd = other.ullBytesRcvd;
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this->ullBytesSent = other.ullBytesSent;
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this->ullPacketsRcvd = other.ullPacketsRcvd;
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this->ullPacketsSent = other.ullPacketsSent;
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this->startTime = other.startTime;
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this->ullStartingExp = other.ullStartingExp;
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return (*this);
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}
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void GameClientCounters::resetCounters()
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{
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this->ullBytesRcvd = this->ullBytesSent =
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this->ullPacketsRcvd = this->ullPacketsSent = 0;
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this->startTime = 0;
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this->ullStartingExp = 0;
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}
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void GameClientCounters::startTimer()
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{
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this->startTime = (unsigned)time( NULL );
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}
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void GameClientCounters::addSentPacket( unsigned long long int packetLen )
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{
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this->ullPacketsSent++;
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this->ullBytesSent += packetLen;
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}
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void GameClientCounters::addRcvdPacket( unsigned long long int packetLen )
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{
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this->ullPacketsRcvd++;
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this->ullBytesRcvd += packetLen;
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}
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void GameClientCounters::calcNowStats( GameClient_NetStats *s )
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{
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unsigned int timeNow = (unsigned)time(NULL);
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s->timePassedSecs = ((double)(timeNow - startTime));
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s->avgSendSpeed = ((double)ullBytesSent) / (s->timePassedSecs);
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s->avgRecvSpeed = ((double)ullBytesRcvd) / (s->timePassedSecs);
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s->avgSendPacketsPerSec = ((double)ullPacketsSent) / (s->timePassedSecs);
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s->avgRecvPacketsPerSec = ((double)ullPacketsRcvd) / (s->timePassedSecs);
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s->avgRecvPacketSize = ((double)ullBytesRcvd) / ((double)ullPacketsRcvd);
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s->avgSendPacketSize = ((double)ullBytesSent) / ((double)ullPacketsSent);
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}
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