Initial MSVC 2008 projects workspace

This commit is contained in:
alexey.min
2012-02-01 05:25:08 +00:00
commit 03de3bdc95
1446 changed files with 476853 additions and 0 deletions

View File

@@ -0,0 +1,79 @@
#include "pch.h"
#include "L2CharTemplate.h"
L2CharTemplate::L2CharTemplate( StatsSet& set )
{
// Base stats
set.getInt( "baseSTR", &baseSTR );
set.getInt( "baseCON", &baseCON );
set.getInt( "baseDEX", &baseDEX );
set.getInt( "baseINT", &baseINT );
set.getInt( "baseWIT", &baseWIT );
set.getInt( "baseMEN", &baseMEN );
set.getDouble( "baseHpMax", &baseHpMax );
set.getDouble( "baseCpMax", &baseCpMax );
set.getDouble( "baseMpMax", &baseMpMax );
set.getDouble( "baseHpReg", &baseHpReg );
set.getDouble( "baseMpReg", &baseMpReg );
set.getInt( "basePAtk", &basePAtk );
set.getInt( "baseMAtk", &baseMAtk );
set.getInt( "basePDef", &basePDef );
set.getInt( "baseMDef", &baseMDef );
set.getInt( "basePAtkSpd", &basePAtkSpd );
set.getInt( "baseMAtkSpd", &baseMAtkSpd );
set.getDouble( "baseMReuseDelay", &baseMReuseRate, 1.0 );
set.getInt( "baseShldDef", &baseShldDef );
set.getInt( "baseAtkRange", &baseAtkRange );
set.getInt( "baseShldRate", &baseShldRate );
set.getInt( "baseCritRate", &baseCritRate );
set.getInt( "baseMCritRate", &baseMCritRate, 80 ); // CT2: The magic critical rate has been increased to 10 times.
set.getInt( "baseWalkSpd", &baseWalkSpd );
set.getInt( "baseRunSpd", &baseRunSpd );
// missed base stats
set.getInt( "baseAccuracy", &baseAccuracy );
set.getInt( "baseEvasion", &baseEvasion );
// SpecialStats
set.getInt( "baseBreath", &baseBreath, 100 );
set.getInt( "baseAggression", &baseAggression, 0 );
set.getInt( "baseBleed", &baseBleed, 0 );
set.getInt( "basePoison", &basePoison, 0 );
set.getInt( "baseStun", &baseStun, 0 );
set.getInt( "baseRoot", &baseRoot, 0 );
set.getInt( "baseMovement", &baseMovement, 0 );
set.getInt( "baseConfusion", &baseConfusion, 0 );
set.getInt( "baseSleep", &baseSleep, 0 );
set.getInt( "baseFire", &baseFire, 0 );
set.getInt( "baseWind", &baseWind, 0 );
set.getInt( "baseWater", &baseWater, 0 );
set.getInt( "baseEarth", &baseEarth, 0 );
set.getInt( "baseHoly", &baseHoly, 0 );
set.getInt( "baseDark", &baseDark, 0 );
set.getDouble( "baseAaggressionVuln", &baseAggressionVuln, 1.0 );
set.getDouble( "baseBleedVuln", &baseBleedVuln, 1.0 );
set.getDouble( "basePoisonVuln", &basePoisonVuln, 1.0 );
set.getDouble( "baseStunVuln", &baseStunVuln, 1.0 );
set.getDouble( "baseRootVuln", &baseRootVuln, 1.0 );
set.getDouble( "baseMovementVuln", &baseMovementVuln, 1.0 );
set.getDouble( "baseConfusionVuln", &baseConfusionVuln, 1.0 );
set.getDouble( "baseSleepVuln", &baseSleepVuln, 1.0 );
set.getDouble( "baseFireRes", &baseFireRes, 0.0 );
set.getDouble( "baseWindRes", &baseWindRes, 0.0 );
set.getDouble( "baseWaterRes", &baseWaterRes, 0.0 );
set.getDouble( "baseEarthRes", &baseEarthRes, 0.0 );
set.getDouble( "baseHolyRes", &baseHolyRes, 0.0 );
set.getDouble( "baseDarkRes", &baseDarkRes, 0.0 );
set.getDouble( "baseCritVuln", &baseCritVuln, 1.0 );
// undead? default NO
set.getBool( "isUndead", &isUndead, false );
//C4 Stats
set.getInt( "baseMpConsumeRate", &baseMpConsumeRate, 0 );
set.getInt( "baseHpConsumeRate", &baseHpConsumeRate, 0 );
// Geometry
set.getInt( "collision_radius", &collisionRadius, 10 );
set.getInt( "collision_height", &collisionHeight, 10 );
}

View File

@@ -0,0 +1,81 @@
#pragma once
#include "world/templates/StatsSet.h"
class L2CharTemplate
{
public:
L2CharTemplate( StatsSet& set );
public:
// BaseStats
int baseSTR;
int baseCON;
int baseDEX;
int baseINT;
int baseWIT;
int baseMEN;
double baseHpMax;
double baseCpMax;
double baseMpMax;
double baseHpReg;
double baseMpReg;
int basePAtk;
int baseMAtk;
int basePDef;
int baseMDef;
int basePAtkSpd;
int baseMAtkSpd;
double baseMReuseRate;
int baseShldDef;
int baseAtkRange;
int baseShldRate;
int baseCritRate;
int baseMCritRate;
int baseWalkSpd;
int baseRunSpd;
// missed base stats
int baseAccuracy;
int baseEvasion;
// SpecialStats
int baseBreath;
int baseAggression;
int baseBleed;
int basePoison;
int baseStun;
int baseRoot;
int baseMovement;
int baseConfusion;
int baseSleep;
int baseFire;
int baseWind;
int baseWater;
int baseEarth;
int baseHoly;
int baseDark;
double baseAggressionVuln;
double baseBleedVuln;
double basePoisonVuln;
double baseStunVuln;
double baseRootVuln;
double baseMovementVuln;
double baseConfusionVuln;
double baseSleepVuln;
double baseFireRes;
double baseWindRes;
double baseWaterRes;
double baseEarthRes;
double baseHolyRes;
double baseDarkRes;
double baseCritVuln;
bool isUndead;
//C4 Stats
int baseMpConsumeRate;
int baseHpConsumeRate;
int collisionRadius;
int collisionHeight;
};

View File

@@ -0,0 +1,83 @@
#include "pch.h"
#include "L2PlayerTemplate.h"
L2PlayerTemplate::L2PlayerTemplate( StatsSet& set ): L2CharTemplate( set )
{
set.getInt( "classId", &iClassId );
classId = ClassIdTree::getInstance()->getClassId( iClassId );
set.getInt( "raceId", (int *)&race );
set.getInt( "spawnX", &spawnX );
set.getInt( "spawnY", &spawnY );
set.getInt( "spawnZ", &spawnZ );
set.getInt( "classBaseLevel", &classBaseLevel );
set.getDouble( "lvlHpAdd", &lvlHpAdd );
set.getDouble( "lvlHpMod", &lvlHpMod );
set.getDouble( "lvlCpAdd", &lvlCpAdd );
set.getDouble( "lvlCpMod", &lvlCpMod );
set.getDouble( "lvlMpAdd", &lvlMpAdd );
set.getDouble( "lvlMpMod", &lvlMpMod );
// missed loaded vars
set.getInt( "baseLoad", &baseLoad, 62500 );
set.getBool( "canCraft", &canCraft, false );
}
void L2PlayerTemplate::addItem( int itemId, int amount, bool equipped )
{
PcTemplateItem it( itemId, amount, equipped );
m_items.push_back( it );
}
const std::list<L2PlayerTemplate::PcTemplateItem>& L2PlayerTemplate::getItems() const
{
return m_items;
}
L2PlayerTemplate::PcTemplateItem::PcTemplateItem()
{
m_itemId = 0;
m_amount = 0;
m_equipped = false;
}
L2PlayerTemplate::PcTemplateItem::PcTemplateItem( int itemId, int amount, bool equipped )
{
m_itemId = itemId;
m_amount = amount;
m_equipped = equipped;
}
L2PlayerTemplate::PcTemplateItem::PcTemplateItem( const L2PlayerTemplate::PcTemplateItem& other )
{
this->operator=( other );
}
const L2PlayerTemplate::PcTemplateItem& L2PlayerTemplate::PcTemplateItem::operator=( const L2PlayerTemplate::PcTemplateItem& other )
{
if( this == &other ) return (*this);
m_itemId = other.m_itemId;
m_amount = other.m_amount;
m_equipped = other.m_equipped;
return (*this);
}
int L2PlayerTemplate::PcTemplateItem::getItemId() const
{
return m_itemId;
}
int L2PlayerTemplate::PcTemplateItem::getAmount() const
{
return m_amount;
}
bool L2PlayerTemplate::PcTemplateItem::isEquipped() const
{
return m_equipped;
}

View File

@@ -0,0 +1,53 @@
#pragma once
#include "L2CharTemplate.h"
#include "world/model/base/ClassId.h"
#include "world/model/base/ClassIdTree.h"
#include "world/model/base/Race.h"
class L2PlayerTemplate: public L2CharTemplate
{
public: // class for template item
class PcTemplateItem
{
public:
PcTemplateItem();
PcTemplateItem( int itemId, int amount, bool equipped );
PcTemplateItem( const PcTemplateItem& other );
const PcTemplateItem& operator=( const PcTemplateItem& other );
int getItemId() const;
int getAmount() const;
bool isEquipped() const;
protected:
int m_itemId;
int m_amount;
bool m_equipped;
};
public:
L2PlayerTemplate( StatsSet& set );
void addItem( int itemId, int amount, bool equipped );
const std::list<L2PlayerTemplate::PcTemplateItem>& getItems() const;
public:
int iClassId;
const ClassId *classId;
Race race;
int spawnX;
int spawnY;
int spawnZ;
int classBaseLevel;
double lvlHpAdd;
double lvlHpMod;
double lvlCpAdd;
double lvlCpMod;
double lvlMpAdd;
double lvlMpMod;
int baseLoad;
bool canCraft;
protected:
std::list<L2PlayerTemplate::PcTemplateItem> m_items;
};