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16
L2C_Server/world/model/character/GamePlayer.h
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16
L2C_Server/world/model/character/GamePlayer.h
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#pragma once
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#include "GameCharacter.h"
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class GameClient; // forward decl
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class GamePlayer: public GameCharacter
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{
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public:
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GamePlayer( GameClient *clnt, unsigned int objectId );
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virtual ~GamePlayer();
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public:
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GameClient *getGameClient();
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protected:
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GameClient *m_gameClient;
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};
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