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19
L2C_Server/world/model/character/GamePlayer.cpp
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19
L2C_Server/world/model/character/GamePlayer.cpp
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#include "pch.h"
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#include "Log.h"
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#include "../../../net/GameClient/GameClient.h"
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#include "GamePlayer.h"
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GamePlayer::GamePlayer( GameClient *clnt, unsigned int objectId ): GameCharacter( objectId )
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{
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m_gameClient = clnt;
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}
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GamePlayer::~GamePlayer()
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{
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m_gameClient = NULL;
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}
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GameClient *GamePlayer::getGameClient()
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{
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return m_gameClient;
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}
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