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24
L2C_Server/world/model/character/GameCharacter.h
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24
L2C_Server/world/model/character/GameCharacter.h
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#pragma once
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#include "../GameObject.h"
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class GameCharacter: public GameObject
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{
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public:
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GameCharacter( unsigned int objectId );
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virtual ~GameCharacter();
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public:
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void setName( const wchar_t *name );
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void setLevel( int level );
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public:
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const wchar_t *getName() const;
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int getLevel() const { return m_level; }
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public:
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virtual wchar_t *toString() const;
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protected:
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wchar_t *m_name;
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int m_level;
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};
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