Initial MSVC 2008 projects workspace
This commit is contained in:
43
L2C_Server/world/model/base/ClassId.cpp
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43
L2C_Server/world/model/base/ClassId.cpp
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#include "pch.h"
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#include "ClassId.h"
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#include "ClassIdTree.h"
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ClassId::ClassId( int id, const wchar_t *name, bool isMage, bool isSummoner, Race race, int parentId )
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{
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m_id = id; m_isMage = isMage; m_isSummoner = isSummoner;
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m_race = race; m_parentId = parentId;
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m_name[0] = 0;
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if( name )
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{
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wcsncpy( m_name, name, sizeof(m_name)/sizeof(m_name[0]) );
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m_name[sizeof(m_name)/sizeof(m_name[0])-1] = 0;
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}
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}
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int ClassId::getId() const { return m_id; }
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const wchar_t *ClassId::getName() const { return m_name; }
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bool ClassId::isMage() const { return m_isMage; }
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bool ClassId::isSummoner() const { return m_isSummoner; }
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Race ClassId::getRace() const { return m_race; }
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int ClassId::getParentId() const { return m_parentId; }
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int ClassId::level() const
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{
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if( m_id != 0x87 && m_parentId == -1 ) return 0; // every non-Inspector without a parent is 0th prof
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if( m_id == 0x87 ) return 2; // Inspector, has no parent, but is 2nd class
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if( m_id == 0x88 ) return 3; // Judicator
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return 1 + ClassIdTree::getInstance()->getParentClassId( m_id )->level();
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}
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bool ClassId::isChildOf( int classId ) const
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{
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if( m_parentId == -1 ) return false; // no parents...
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if( m_parentId == classId ) return true; // direct child of
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// maybe is parent's child?
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return ClassIdTree::getInstance()->getClassId( m_parentId )->isChildOf( classId );
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}
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bool ClassId::isEqualOrChildOf( int classId ) const
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{
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return (m_id == classId) || isChildOf( classId );
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}
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112
L2C_Server/world/model/base/ClassId.h
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112
L2C_Server/world/model/base/ClassId.h
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@@ -0,0 +1,112 @@
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#pragma once
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#include "Race.h"
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class ClassId
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{
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public:
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static const int CID_NONE = -1;
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static const int CID_HUMAN_FIGHTER = 0x00;
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static const int CID_WARRIOR = 0x01;
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static const int CID_GLADIATOR = 0x02;
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static const int CID_WARLORD = 0x03;
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static const int CID_KNIGHT = 0x04;
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static const int CID_PALLADIN = 0x05;
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static const int CID_DARK_AVENGER = 0x06;
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static const int CID_ROGUE = 0x07;
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static const int CID_TREASURE_HUNTER = 0x08;
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static const int CID_HAWKEYE = 0x09;
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static const int CID_HUMAN_MAGE = 0x0A;
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static const int CID_HUMAN_WIZARD = 0x0B;
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static const int CID_SORCEROR = 0x0C;
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static const int CID_NECROMANCER = 0x0D;
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static const int CID_WARLOCK = 0x0E;
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static const int CID_CLERIC = 0x0F;
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static const int CID_BISHOP = 0x10;
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static const int CID_PROPHET = 0x11;
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static const int CID_ELVEN_FIGHTER = 0x12;
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static const int CID_ELVEN_KNIGHT = 0x13;
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static const int CID_TEMPLE_KNIGHT = 0x14;
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static const int CID_SWORDSINGER = 0x15;
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static const int CID_ELVEN_SCOUT = 0x16;
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static const int CID_PLAINSWALKER = 0x17;
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static const int CID_SILVER_RANGER = 0x18;
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static const int CID_ELVEN_MAGE = 0x19;
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static const int CID_ELVEN_WIZARD = 0x1A;
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static const int CID_SPELLSINGER = 0x1B;
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static const int CID_ELEMENTAL_SUMMONER = 0x1C;
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static const int CID_ELVEN_ORACLE = 0x1D;
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static const int CID_ELVEN_ELDER = 0x1E;
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static const int CID_DARK_FIGHTER = 0x1F;
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static const int CID_PALUS_KNIGHT = 0x20;
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static const int CID_SHILLEN_KNIGHT = 0x21;
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static const int CID_BLADEDANCER = 0x22;
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static const int CID_ASSASIN = 0x23;
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static const int CID_ABYSS_WALKER = 0x24;
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static const int CID_PHANTOM_RANGER = 0x25;
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static const int CID_DARK_MAGE = 0x26;
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static const int CID_DARK_WIZARD = 0x27;
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static const int CID_SPELLHOWLER = 0x28;
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static const int CID_PHANTOM_SUMMONER = 0x29;
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static const int CID_SHILLEN_ORACLE = 0x2A;
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static const int CID_SHILLEN_ELDER = 0x2B;
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static const int CID_ORC_FIGHTER = 0x2C;
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static const int CID_ORC_RIDER = 0x2D;
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static const int CID_DESTROYER = 0x2E;
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static const int CID_ORC_MONK = 0x2F;
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static const int CID_TYRANT = 0x30;
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static const int CID_ORC_MAGE = 0x31;
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static const int CID_ORC_SHAMAN = 0x32;
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static const int CID_OVERLORD = 0x33;
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static const int CID_WARCRYER = 0x34;
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static const int CID_DWARVEN_FIGHTER = 0x35;
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static const int CID_SCAVENGER = 0x36;
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static const int CID_BOUNTY_HUNTER = 0x37;
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static const int CID_ARTISAN = 0x38;
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static const int CID_WARSMITH = 0x39;
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static const int CID_DUELIST = 0x58;
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static const int CID_KAMAEL_MALE_SOLDIER = 0x7B;
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static const int CID_KAMAEL_FEMALE_SOLDIER = 0x7C;
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static const int CID_TROOPER = 0x7D;
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static const int CID_WARDER = 0x7E;
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static const int CID_BERSERKER = 0x7F;
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static const int CID_MALE_SOULBREAKER = 0x80;
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static const int CID_FEMALE_SOULBREAKER = 0x81;
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static const int CID_ARBALESTER = 0x82;
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static const int CID_DOOMBRINGER = 0x83;
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static const int CID_MALE_SOULHOUND = 0x84;
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static const int CID_FEMALE_SOULHOUND = 0x85;
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static const int CID_TRICKSTER = 0x86;
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static const int CID_INSPECTOR = 0x87;
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static const int CID_JUDICATOR = 0x88;
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public:
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ClassId( int id, const wchar_t *name, bool isMage, bool isSummoner, Race race, int parentId );
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int getId() const;
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const wchar_t *getName() const;
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bool isMage() const;
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bool isSummoner() const;
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Race getRace() const;
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int getParentId() const;
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public:
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// 0 - 0 profession, 1 - 1st profession, 2 - 2nd prof, 3 - 3rd prof
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int level() const;
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bool isChildOf( int classId ) const;
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bool isEqualOrChildOf( int classId ) const;
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protected:
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int m_id;
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wchar_t m_name[32];
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bool m_isMage;
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bool m_isSummoner;
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Race m_race;
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int m_parentId; // -1 - no parent class
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};
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196
L2C_Server/world/model/base/ClassIdTree.cpp
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196
L2C_Server/world/model/base/ClassIdTree.cpp
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@@ -0,0 +1,196 @@
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#include "pch.h"
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#include "ClassIdTree.h"
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// mem for static vars
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ClassIdTree *ClassIdTree::_instance = NULL;
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int ClassIdTree::_refCount = 0;
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ClassIdTree *ClassIdTree::getInstance()
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{
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if( !_instance )
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{
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_instance = new ClassIdTree();
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_refCount++;
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}
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return _instance;
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}
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void ClassIdTree::freeInstance()
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{
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if( _instance )
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{
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_refCount--;
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if( _refCount == 0 )
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{
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delete _instance;
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_instance = NULL;
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}
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}
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}
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ClassIdTree::ClassIdTree()
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{
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int i;
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for( i=0; i<NUM_CLASS_IDS; i++ ) m_class[i] = NULL;
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// add info about all classes
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addClassId( 0x00, L"Fighter", false, false, RACE_Human, ClassId::CID_NONE );
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addClassId( 0x01, L"Warrior", false, false, RACE_Human, ClassId::CID_HUMAN_FIGHTER );
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addClassId( 0x02, L"Gladiator", false, false, RACE_Human, ClassId::CID_WARRIOR );
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addClassId( 0x03, L"Warlord", false, false, RACE_Human, ClassId::CID_WARRIOR );
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addClassId( 0x04, L"Knight", false, false, RACE_Human, ClassId::CID_HUMAN_FIGHTER );
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addClassId( 0x05, L"Palladin", false, false, RACE_Human, ClassId::CID_KNIGHT );
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addClassId( 0x06, L"Dark Avenger", false, false, RACE_Human, ClassId::CID_KNIGHT );
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addClassId( 0x07, L"Rogue", false, false, RACE_Human, ClassId::CID_HUMAN_FIGHTER );
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addClassId( 0x08, L"Treasure Hunter", false, false, RACE_Human, ClassId::CID_ROGUE );
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addClassId( 0x09, L"Hawkeye", false, false, RACE_Human, ClassId::CID_ROGUE );
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addClassId( 0x0A, L"Mage", true, false, RACE_Human, ClassId::CID_NONE );
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addClassId( 0x0B, L"Wizard", true, false, RACE_Human, ClassId::CID_HUMAN_MAGE );
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addClassId( 0x0C, L"Sorceror", true, false, RACE_Human, ClassId::CID_HUMAN_WIZARD );
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addClassId( 0x0D, L"Necromancer", true, false, RACE_Human, ClassId::CID_HUMAN_WIZARD );
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addClassId( 0x0E, L"Warlock", true, true, RACE_Human, ClassId::CID_HUMAN_WIZARD );
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addClassId( 0x0F, L"Cleric", true, false, RACE_Human, ClassId::CID_HUMAN_MAGE );
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addClassId( 0x10, L"Bishop", true, false, RACE_Human, ClassId::CID_CLERIC );
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addClassId( 0x11, L"Prophet", true, false, RACE_Human, ClassId::CID_CLERIC );
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addClassId( 0x12, L"Elven fighter", false, false, RACE_Elf, ClassId::CID_NONE );
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addClassId( 0x13, L"Elven Knight", false, false, RACE_Elf, ClassId::CID_ELVEN_FIGHTER );
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addClassId( 0x14, L"Temple Knight", false, false, RACE_Elf, ClassId::CID_ELVEN_KNIGHT );
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addClassId( 0x15, L"Swordsinger", false, false, RACE_Elf, ClassId::CID_ELVEN_KNIGHT );
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addClassId( 0x16, L"Elven Scout", false, false, RACE_Elf, ClassId::CID_ELVEN_FIGHTER );
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addClassId( 0x17, L"Plains Walker", false, false, RACE_Elf, ClassId::CID_ELVEN_SCOUT );
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addClassId( 0x18, L"Silver Ranger", false, false, RACE_Elf, ClassId::CID_ELVEN_SCOUT );
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addClassId( 0x19, L"Elven Mage", true, false, RACE_Elf, ClassId::CID_NONE );
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addClassId( 0x1A, L"Elven Wizard", true, false, RACE_Elf, ClassId::CID_ELVEN_MAGE );
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addClassId( 0x1B, L"Spellsinger", true, false, RACE_Elf, ClassId::CID_ELVEN_WIZARD );
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addClassId( 0x1C, L"Elemenal Summoner", true, true, RACE_Elf, ClassId::CID_ELVEN_WIZARD );
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addClassId( 0x1D, L"Elven Oracle", true, false, RACE_Elf, ClassId::CID_ELVEN_MAGE );
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addClassId( 0x1E, L"Elven Elder", true, false, RACE_Elf, ClassId::CID_ELVEN_ORACLE );
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addClassId( 0x1F, L"Dark Fighter", false, false, RACE_DarkElf, ClassId::CID_NONE );
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addClassId( 0x20, L"Palus Knight", false, false, RACE_DarkElf, ClassId::CID_DARK_FIGHTER );
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addClassId( 0x21, L"Shillen Knight", false, false, RACE_DarkElf, ClassId::CID_PALUS_KNIGHT );
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addClassId( 0x22, L"Bladedancer", false, false, RACE_DarkElf, ClassId::CID_PALUS_KNIGHT );
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addClassId( 0x23, L"Assasin", false, false, RACE_DarkElf, ClassId::CID_DARK_FIGHTER );
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addClassId( 0x24, L"Abyss Walker", false, false, RACE_DarkElf, ClassId::CID_ASSASIN );
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addClassId( 0x25, L"Phantom Ranger", false, false, RACE_DarkElf, ClassId::CID_ASSASIN );
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addClassId( 0x26, L"Dark Mage", true, false, RACE_DarkElf, ClassId::CID_NONE );
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addClassId( 0x27, L"Dark Wizard", true, false, RACE_DarkElf, ClassId::CID_DARK_MAGE );
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addClassId( 0x28, L"Spellhowler", true, false, RACE_DarkElf, ClassId::CID_DARK_WIZARD );
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addClassId( 0x29, L"Phantom Summoner", true, true, RACE_DarkElf, ClassId::CID_DARK_WIZARD );
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addClassId( 0x2A, L"Shillen Oracle", true, false, RACE_DarkElf, ClassId::CID_DARK_MAGE );
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addClassId( 0x2B, L"Shillen ELder", true, false, RACE_DarkElf, ClassId::CID_SHILLEN_ORACLE );
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addClassId( 0x2C, L"Orc Fighter", false, false, RACE_Orc, ClassId::CID_NONE );
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addClassId( 0x2D, L"Orc Rider", false, false, RACE_Orc, ClassId::CID_ORC_FIGHTER );
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addClassId( 0x2E, L"Destroyer", false, false, RACE_Orc, ClassId::CID_ORC_RIDER );
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addClassId( 0x2F, L"Orc Monk", false, false, RACE_Orc, ClassId::CID_ORC_FIGHTER );
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addClassId( 0x30, L"Tyrant", false, false, RACE_Orc, ClassId::CID_ORC_MONK );
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addClassId( 0x31, L"Orc Mage", true, false, RACE_Orc, ClassId::CID_NONE );
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addClassId( 0x32, L"Orc Shaman", true, false, RACE_Orc, ClassId::CID_ORC_MAGE );
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addClassId( 0x33, L"Overlord", true, false, RACE_Orc, ClassId::CID_ORC_SHAMAN );
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addClassId( 0x34, L"Warcryer", true, false, RACE_Orc, ClassId::CID_ORC_SHAMAN );
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addClassId( 0x35, L"Dwarven Fighter", false, false, RACE_Dwarf, ClassId::CID_NONE );
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addClassId( 0x36, L"Scavenger", false, false, RACE_Dwarf, ClassId::CID_DWARVEN_FIGHTER );
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addClassId( 0x37, L"Bounty Hunter", false, false, RACE_Dwarf, ClassId::CID_SCAVENGER );
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addClassId( 0x38, L"Artisan", false, false, RACE_Dwarf, ClassId::CID_DWARVEN_FIGHTER );
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addClassId( 0x39, L"Warsmith", false, false, RACE_Dwarf, ClassId::CID_ARTISAN );
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// 3rd prof
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addClassId( 0x58, L"Duelist", false, false, RACE_Human, ClassId::CID_GLADIATOR );
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addClassId( 0x59, L"Dreadnought", false, false, RACE_Human, ClassId::CID_WARLORD );
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addClassId( 0x5A, L"Phoenix Knight", false, false, RACE_Human, ClassId::CID_PALLADIN );
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addClassId( 0x5B, L"Hell Knight", false, false, RACE_Human, ClassId::CID_DARK_AVENGER );
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addClassId( 0x5C, L"Sagittarius", false, false, RACE_Human, ClassId::CID_HAWKEYE );
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addClassId( 0x5D, L"Adventurer", false, false, RACE_Human, ClassId::CID_TREASURE_HUNTER );
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addClassId( 0x5E, L"Archmage", true, false, RACE_Human, ClassId::CID_SORCEROR );
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addClassId( 0x5F, L"Soultaker", true, false, RACE_Human, ClassId::CID_NECROMANCER );
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addClassId( 0x60, L"Arcana Lord", true, true, RACE_Human, ClassId::CID_WARLOCK );
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addClassId( 0x61, L"Cardinal", true, false, RACE_Human, ClassId::CID_BISHOP );
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addClassId( 0x62, L"Hierophant", true, false, RACE_Human, ClassId::CID_PROPHET );
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addClassId( 0x63, L"Eva's Templar", false, false, RACE_Elf, ClassId::CID_TEMPLE_KNIGHT );
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addClassId( 0x64, L"Sword Muse", false, false, RACE_Elf, ClassId::CID_SWORDSINGER );
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addClassId( 0x65, L"Wind Rider", false, false, RACE_Elf, ClassId::CID_PLAINSWALKER );
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addClassId( 0x66, L"Moonlight Sentinel", false, false, RACE_Elf, ClassId::CID_SILVER_RANGER );
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addClassId( 0x67, L"Mustic Muse", true, false, RACE_Elf, ClassId::CID_SPELLSINGER );
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addClassId( 0x68, L"Elemental Master", true, true, RACE_Elf, ClassId::CID_ELEMENTAL_SUMMONER );
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addClassId( 0x69, L"Eva's Saint", true, false, RACE_Elf, ClassId::CID_ELVEN_ELDER );
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addClassId( 0x6A, L"Shillen Templar", false, false, RACE_DarkElf, ClassId::CID_SHILLEN_KNIGHT );
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addClassId( 0x6B, L"Spectral Dancer", false, false, RACE_DarkElf, ClassId::CID_BLADEDANCER );
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addClassId( 0x6C, L"Ghost Hunter", false, false, RACE_DarkElf, ClassId::CID_ABYSS_WALKER );
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addClassId( 0x6D, L"Ghost Sentinel", false, false, RACE_DarkElf, ClassId::CID_PHANTOM_RANGER );
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addClassId( 0x6E, L"Storm Screamer", true, false, RACE_DarkElf, ClassId::CID_SPELLHOWLER );
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addClassId( 0x6F, L"Spectral Master", true, true, RACE_DarkElf, ClassId::CID_PHANTOM_SUMMONER );
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addClassId( 0x70, L"Shillen Saint", true, false, RACE_DarkElf, ClassId::CID_SHILLEN_ELDER );
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addClassId( 0x71, L"Titan", false, false, RACE_Orc, ClassId::CID_DESTROYER );
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addClassId( 0x72, L"Grand Khavatari", false, false, RACE_Orc, ClassId::CID_TYRANT );
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addClassId( 0x73, L"Dominator", true, false, RACE_Orc, ClassId::CID_OVERLORD );
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addClassId( 0x74, L"Doomcryer", true, false, RACE_Orc, ClassId::CID_WARCRYER );
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addClassId( 0x75, L"Fortune Seeker", false, false, RACE_Dwarf, ClassId::CID_BOUNTY_HUNTER );
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addClassId( 0x76, L"Maestro", false, false, RACE_Dwarf, ClassId::CID_WARSMITH );
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addClassId( 0x7B, L"Kamael Male Soldier", false, false, RACE_Kamael, ClassId::CID_NONE );
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addClassId( 0x7C, L"Kamael Female Soldier", false, false, RACE_Kamael, ClassId::CID_NONE );
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||||
addClassId( 0x7D, L"Trooper", false, false, RACE_Kamael, ClassId::CID_KAMAEL_MALE_SOLDIER );
|
||||
addClassId( 0x7E, L"Warder", false, false, RACE_Kamael, ClassId::CID_KAMAEL_FEMALE_SOLDIER );
|
||||
|
||||
addClassId( 0x7F, L"Berserker", false, false, RACE_Kamael, ClassId::CID_TROOPER );
|
||||
addClassId( 0x80, L"Male Soulbreaker", false, false, RACE_Kamael, ClassId::CID_TROOPER );
|
||||
addClassId( 0x81, L"Female Soulbreaker", false, false, RACE_Kamael, ClassId::CID_WARDER );
|
||||
addClassId( 0x82, L"Arbalester", false, false, RACE_Kamael, ClassId::CID_WARDER );
|
||||
|
||||
addClassId( 0x83, L"Doombringer", false, false, RACE_Kamael, ClassId::CID_BERSERKER );
|
||||
addClassId( 0x84, L"Male Soulhound", false, false, RACE_Kamael, ClassId::CID_MALE_SOULBREAKER );
|
||||
addClassId( 0x85, L"Female Soulhound", false, false, RACE_Kamael, ClassId::CID_FEMALE_SOULBREAKER );
|
||||
addClassId( 0x86, L"Trickster", false, false, RACE_Kamael, ClassId::CID_ARBALESTER );
|
||||
addClassId( 0x87, L"Inspector", false, false, RACE_Kamael, ClassId::CID_NONE ); // Hidden subclass, no first class which it comes from
|
||||
addClassId( 0x88, L"Judicator", false, false, RACE_Kamael, ClassId::CID_INSPECTOR );
|
||||
}
|
||||
|
||||
ClassIdTree::~ClassIdTree()
|
||||
{
|
||||
int i;
|
||||
for( i=0; i<NUM_CLASS_IDS; i++ )
|
||||
{
|
||||
if( m_class[i] )
|
||||
{
|
||||
delete m_class[i];
|
||||
m_class[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClassIdTree::addClassId( int id, const wchar_t *name, bool isMage, bool isSummoner, Race race, int parentId )
|
||||
{
|
||||
if( (id>=0) && (id<NUM_CLASS_IDS) )
|
||||
{
|
||||
assert( m_class[id] == NULL );
|
||||
if( m_class[id] == NULL )
|
||||
m_class[id] = new ClassId( id, name, isMage, isSummoner, race, parentId );
|
||||
}
|
||||
}
|
||||
|
||||
const ClassId *ClassIdTree::getClassId( int class_id ) const
|
||||
{
|
||||
if( (class_id>=0) && (class_id<NUM_CLASS_IDS) ) return m_class[class_id];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const ClassId *ClassIdTree::getParentClassId( int class_id ) const
|
||||
{
|
||||
const ClassId *c = getClassId( class_id );
|
||||
if( c ) return getClassId( c->getParentId() );
|
||||
return NULL;
|
||||
}
|
||||
|
27
L2C_Server/world/model/base/ClassIdTree.h
Normal file
27
L2C_Server/world/model/base/ClassIdTree.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include "Race.h"
|
||||
#include "ClassId.h"
|
||||
|
||||
class ClassIdTree
|
||||
{
|
||||
protected:
|
||||
static ClassIdTree *_instance;
|
||||
static int _refCount;
|
||||
public:
|
||||
static ClassIdTree *getInstance();
|
||||
static void freeInstance();
|
||||
enum NumClassIds { NUM_CLASS_IDS = 137 };
|
||||
|
||||
protected:
|
||||
ClassIdTree();
|
||||
~ClassIdTree();
|
||||
void addClassId( int id, const wchar_t *name, bool isMage, bool isSummoner, Race race, int parentId );
|
||||
|
||||
public:
|
||||
const ClassId *getClassId( int class_id ) const;
|
||||
const ClassId *getParentClassId( int class_id ) const;
|
||||
|
||||
protected:
|
||||
// array to hold class tree info
|
||||
ClassId *m_class[NUM_CLASS_IDS]; // 136 classes
|
||||
};
|
11
L2C_Server/world/model/base/Race.h
Normal file
11
L2C_Server/world/model/base/Race.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
enum Race
|
||||
{
|
||||
RACE_Human,
|
||||
RACE_Elf,
|
||||
RACE_DarkElf,
|
||||
RACE_Orc,
|
||||
RACE_Dwarf,
|
||||
RACE_Kamael
|
||||
};
|
Reference in New Issue
Block a user