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37
L2C_Server/net/clientpackets/c_ProtocolVersion.cpp
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37
L2C_Server/net/clientpackets/c_ProtocolVersion.cpp
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#include "pch.h"
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#include "Log.h"
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#include "l2c_utils.h"
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#include "net/GameClient/GameClient.h"
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#include "../ClientPacketHandler.h"
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#include "../ServerPackets.h"
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#include "GS.h"
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L2GamePacket *ClientPacketHandler::ProtocolVersion( L2GamePacket *pack )
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{
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GameServer *gs = GameServer::getInstance();
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pack->getPacketType();
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int pv = pack->readD();
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// just server ping?
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if( pv == -2 )
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{
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m_cl->setProtocolOk( false );
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m_cl->signalThreadStop( true );
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if( gs->getConfig()->Debug ) LogDebug( L"%s: received server ping from client (%d)", m_cl->toString(), pv );
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return NULL;
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}
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// protocol version validation
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if( gs->getConfig()->Debug ) LogDebug( L"%s: protocol version %d", m_cl->toString(), pv );
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if( pv < gs->getConfig()->min_game_protocol_version ||
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pv > gs->getConfig()->max_game_protocol_version )
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{
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m_cl->setProtocolOk( false );
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m_cl->signalThreadStop( true );
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LogWarning( L"%s: invalid protocol version %d (must be [%d..%d])",
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m_cl->toString(), pv,
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gs->getConfig()->min_game_protocol_version,
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gs->getConfig()->max_game_protocol_version );
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}
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else m_cl->setProtocolOk( true );
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// reply KeyPacket
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return ServerPackets::KeyPacket( m_cl );
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}
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