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27
L2C_Server/net/clientpackets/c_Logout.cpp
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27
L2C_Server/net/clientpackets/c_Logout.cpp
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#include "pch.h"
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#include "Log.h"
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#include "l2c_utils.h"
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#include "net/GameClient/GameClient.h"
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#include "../ClientPacketHandler.h"
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#include "../ServerPackets.h"
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#include "GS.h"
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L2GamePacket *ClientPacketHandler::Logout( L2GamePacket *pack )
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{
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pack->getPacketType();
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L2GamePacket *ret = NULL;
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switch( m_cl->getState() )
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{
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case CLIENT_STATE_OFFLINE:
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case CLIENT_STATE_CONNECTED:
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case CLIENT_STATE_AUTHED:
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ret = NULL;
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m_cl->signalThreadStop( true ); // we can just disconnect player now
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break;
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case CLIENT_STATE_IN_GAME:
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// TODO: check if player can logout here and now
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// answer with RestartResponse (LogoutOK) or (LogoutFailed)
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break;
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}
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return ret;
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}
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