L2Bot2.0/Client/Application/ViewModels/NpcListViewModel.cs
2023-01-29 20:44:24 +04:00

108 lines
2.9 KiB
C#

using Client.Domain.Common;
using Client.Domain.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client.Application.ViewModels
{
public class NpcListViewModel : NotifyPropertyChanged, CreatureListViewModelInterface
{
public uint Id
{
get
{
return npc.Id;
}
}
public string Title
{
get
{
string result = "";
if (npc.IsDead())
{
result += "Dead ";
}
result += npc.FullName.Nickname + "[" + npc.NpcId + "]";
return result;
}
}
public string Info
{
get
{
string result = "Npc";
if (npc.IsHostile)
{
result = "Monster";
//todo aggr
}
//todo level
return result;
}
}
public float Distance
{
get
{
return npc.Transform.Position.HorizontalDistance(hero.Transform.Position) / 100;
}
}
public float DeltaZ
{
get
{
return (npc.Transform.Position.Z - hero.Transform.Position.Z) / 100;
}
}
public NpcListViewModel(NPC npc, Hero hero)
{
this.npc = npc;
this.hero = hero;
npc.VitalStats.PropertyChanged += VitalStats_PropertyChanged;
npc.FullName.PropertyChanged += FullName_PropertyChanged;
npc.Transform.Position.PropertyChanged += NpcPosition_PropertyChanged;
hero.Transform.Position.PropertyChanged += HeroPosition_PropertyChanged;
}
private void NpcPosition_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
OnPropertyChanged("Distance");
OnPropertyChanged("DeltaZ");
}
private void HeroPosition_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
OnPropertyChanged("Distance");
OnPropertyChanged("DeltaZ");
}
private void FullName_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == "Nickname")
{
OnPropertyChanged("Title");
}
}
private void VitalStats_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == "Hp" || e.PropertyName == "MaxHp")
{
OnPropertyChanged("Title");
}
}
private readonly NPC npc;
private readonly Hero hero;
}
}