L2Bot2.0/L2BotDll/Versions/Interlude/Factories/PlayerFactory.h
2023-02-27 23:37:53 +04:00

47 lines
1.3 KiB
C++

#pragma once
#include <memory>
#include "../../../Common/Common.h"
#include "Domain/Entities/Player.h"
namespace Interlude
{
class PlayerFactory
{
public:
PlayerFactory() = default;
virtual ~PlayerFactory() = default;
std::shared_ptr<Entities::Player> Create(const User* item) const
{
return std::make_shared<Entities::Player>(
item->objectId,
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
ValueObjects::Vector3(
static_cast<float_t>(item->pawn->Rotation.Pitch),
static_cast<float_t>(item->pawn->Rotation.Yaw),
static_cast<float_t>(item->pawn->Rotation.Roll)
),
ValueObjects::Vector3(item->pawn->Velocity.x, item->pawn->Velocity.y, item->pawn->Velocity.z),
ValueObjects::Vector3(item->pawn->Acceleration.x, item->pawn->Acceleration.y, item->pawn->Acceleration.z)
),
ValueObjects::FullName(
std::wstring(item->nickname),
std::wstring(item->title)
),
ValueObjects::Phenotype(
(Enums::RaceEnum)item->raceId,
item->gender == L2::Gender::MALE,
(Enums::ClassEnum)item->classId,
(Enums::ClassEnum)item->activeClassId
),
ValueObjects::VitalStats(
item->maxHp, item->hp,
item->maxMp, item->mp,
item->maxCp, item->cp
)
);
}
};
}