L2Bot2.0/L2BotCore/Domain/Entities/EtcItem.h
2023-02-09 18:30:07 +04:00

124 lines
2.4 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "BaseItem.h"
namespace L2Bot::Domain::Entities
{
class EtcItem : public BaseItem
{
public:
void Autouse(bool enabled)
{
m_IsAutoused = enabled;
}
const bool IsAutoused() const
{
return m_IsAutoused;
}
void Update(const EntityInterface* other) override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
BaseItem::Update(other);
m_Amount = casted->m_Amount;
m_IsQuest = casted->m_IsQuest;
m_IsAutoused = casted->m_IsAutoused;
}
void SaveState() override
{
BaseItem::SaveState();
m_PrevState =
{
m_Amount,
m_IsAutoused,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsQuest == casted->m_IsQuest &&
m_Amount == casted->m_Amount &&
m_IsAutoused == casted->m_IsAutoused;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ L"isQuest", std::to_wstring(m_IsQuest) });
}
if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
{
result.push_back({ L"amount", std::to_wstring(m_Amount) });
}
if (m_PrevState.isNewState || m_IsAutoused != m_PrevState.isAutoused)
{
result.push_back({ L"isAutoused", std::to_wstring(m_IsAutoused) });
}
return result;
}
EtcItem(
const uint32_t objectId,
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight,
const uint32_t amount,
const bool isQuest
) :
BaseItem
(
objectId,
itemId,
mana,
name,
iconName,
description,
weight,
Enums::ItemTypeEnum::etc
),
m_Amount(amount),
m_IsQuest(isQuest)
{
}
EtcItem(const EtcItem* other) :
BaseItem(other),
m_Amount(other->m_Amount),
m_IsAutoused(other->m_IsAutoused)
{
}
EtcItem() = default;
virtual ~EtcItem() = default;
private:
struct GetState
{
uint32_t amount = 0;
bool isAutoused = false;
bool isNewState = true;
};
private:
uint32_t m_Amount = 0;
bool m_IsQuest = false;
bool m_IsAutoused = false;
GetState m_PrevState = GetState();
};
}