Files
L2Bot2.0/L2BotCore/Domain/Entities/WorldObject.h
2023-01-25 19:53:02 +04:00

69 lines
1.6 KiB
C++

#pragma once
#include <cstdint>
#include "../ValueObjects/Transform.h"
#include "EntityInterface.h"
namespace L2Bot::Domain::Entities
{
class WorldObject : public EntityInterface
{
public:
virtual const uint32_t GetId() const override
{
return m_Id;
}
virtual void Update(const EntityInterface* other) override
{
SaveState();
const WorldObject* casted = static_cast<const WorldObject*>(other);
m_Id = casted->m_Id;
m_Transform = casted->m_Transform;
}
virtual void SaveState() override
{
m_PrevState = { m_Transform, false };
}
virtual const bool IsEqual(const EntityInterface* other) const override
{
const WorldObject* casted = static_cast<const WorldObject*>(other);
return m_Id == casted->m_Id && m_Transform.IsEqual(&casted->m_Transform);
}
virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ L"id", std::to_wstring(GetId()) });
if (m_PrevState.isNewState || !m_Transform.IsEqual(&m_PrevState.transform))
{
result.push_back({ L"transform", m_Transform.BuildSerializationNodes() });
}
return result;
}
WorldObject(const uint32_t id, const ValueObjects::Transform transform) :
m_Id(id), m_Transform(transform)
{
}
WorldObject() = default;
virtual ~WorldObject() = default;
private:
private:
struct GetState
{
ValueObjects::Transform transform = ValueObjects::Transform();
bool isNewState = true;
};
private:
uint32_t m_Id = 0;
ValueObjects::Transform m_Transform = ValueObjects::Transform();
GetState m_PrevState = GetState();
};
}