69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
#pragma once
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#include <cstdint>
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#include "../ValueObjects/Transform.h"
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#include "EntityInterface.h"
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namespace L2Bot::Domain::Entities
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{
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class WorldObject : public EntityInterface
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{
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public:
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virtual const uint32_t GetId() const override
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{
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return m_Id;
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}
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virtual void Update(const EntityInterface* other) override
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{
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SaveState();
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const WorldObject* casted = static_cast<const WorldObject*>(other);
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m_Id = casted->m_Id;
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m_Transform = casted->m_Transform;
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}
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virtual void SaveState() override
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{
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m_PrevState = { m_Transform, false };
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}
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virtual const bool IsEqual(const EntityInterface* other) const override
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{
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const WorldObject* casted = static_cast<const WorldObject*>(other);
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return m_Id == casted->m_Id && m_Transform.IsEqual(&casted->m_Transform);
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}
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virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result;
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result.push_back({ L"id", std::to_wstring(GetId()) });
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if (m_PrevState.isNewState || !m_Transform.IsEqual(&m_PrevState.transform))
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{
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result.push_back({ L"transform", m_Transform.BuildSerializationNodes() });
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}
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return result;
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}
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WorldObject(const uint32_t id, const ValueObjects::Transform transform) :
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m_Id(id), m_Transform(transform)
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{
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}
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WorldObject() = default;
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virtual ~WorldObject() = default;
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private:
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private:
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struct GetState
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{
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ValueObjects::Transform transform = ValueObjects::Transform();
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bool isNewState = true;
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};
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private:
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uint32_t m_Id = 0;
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ValueObjects::Transform m_Transform = ValueObjects::Transform();
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GetState m_PrevState = GetState();
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};
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}
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