L2Bot2.0/L2BotCore/Domain/Entities/Drop.h
2023-01-21 13:15:11 +04:00

77 lines
1.8 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include "WorldObject.h"
namespace L2Bot::Domain::Entities
{
class Drop : public WorldObject
{
public:
void Update(const EntityInterface* other) override
{
const Drop* casted = static_cast<const Drop*>(other);
WorldObject::Update(other);
m_ItemId = casted->m_ItemId;
m_Amount = casted->m_Amount;
m_Name = casted->m_Name;
m_IconName = casted->m_IconName;
}
void SaveState() override
{
WorldObject::SaveState();
m_IsNewState = false;
}
const bool IsEqual(const EntityInterface* other) const override
{
const Drop* casted = static_cast<const Drop*>(other);
return WorldObject::IsEqual(other) &&
m_ItemId == casted->m_ItemId &&
m_Amount == casted->m_Amount &&
m_Name == casted->m_Name &&
m_IconName == casted->m_IconName;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_IsNewState)
{
result.push_back({ "itemId", std::to_string(m_ItemId) });
result.push_back({ "amount", std::to_string(m_Amount) });
result.push_back({ "name", m_Name });
result.push_back({ "iconName", m_IconName });
}
return result;
}
Drop(
const uint32_t id,
const ValueObjects::Transform transform,
const uint32_t itemId,
const uint32_t amount,
const std::string name,
const std::string iconName
) :
WorldObject(id, transform),
m_ItemId(itemId),
m_Amount(amount),
m_Name(name),
m_IconName(iconName)
{
}
Drop() = default;
virtual ~Drop() = default;
private:
uint32_t m_ItemId = 0;
uint32_t m_Amount = 0;
std::string m_Name = "";
std::string m_IconName = "";
bool m_IsNewState = true;
};
}