77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include "WorldObject.h"
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namespace L2Bot::Domain::Entities
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{
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class Drop : public WorldObject
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{
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public:
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void Update(const EntityInterface* other) override
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{
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const Drop* casted = static_cast<const Drop*>(other);
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WorldObject::Update(other);
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m_ItemId = casted->m_ItemId;
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m_Amount = casted->m_Amount;
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m_Name = casted->m_Name;
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m_IconName = casted->m_IconName;
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}
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void SaveState() override
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{
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WorldObject::SaveState();
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m_IsNewState = false;
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}
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const bool IsEqual(const EntityInterface* other) const override
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{
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const Drop* casted = static_cast<const Drop*>(other);
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return WorldObject::IsEqual(other) &&
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m_ItemId == casted->m_ItemId &&
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m_Amount == casted->m_Amount &&
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m_Name == casted->m_Name &&
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m_IconName == casted->m_IconName;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
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if (m_IsNewState)
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{
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result.push_back({ "itemId", std::to_string(m_ItemId) });
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result.push_back({ "amount", std::to_string(m_Amount) });
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result.push_back({ "name", m_Name });
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result.push_back({ "iconName", m_IconName });
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}
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return result;
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}
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Drop(
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const uint32_t id,
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const ValueObjects::Transform transform,
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const uint32_t itemId,
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const uint32_t amount,
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const std::string name,
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const std::string iconName
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) :
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WorldObject(id, transform),
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m_ItemId(itemId),
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m_Amount(amount),
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m_Name(name),
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m_IconName(iconName)
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{
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}
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Drop() = default;
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virtual ~Drop() = default;
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private:
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uint32_t m_ItemId = 0;
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uint32_t m_Amount = 0;
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std::string m_Name = "";
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std::string m_IconName = "";
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bool m_IsNewState = true;
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};
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}
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