L2Bot2.0/L2BotCore/Domain/ValueObjects/VariableStats.h
2023-10-16 00:03:43 +04:00

118 lines
2.7 KiB
C++

#pragma once
#include <functional>
#include <cstdint>
#include "../Serializers/Serializable.h"
#include "../Entities/Hashable.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::ValueObjects
{
class VariableStats : public Serializers::Serializable, public Entities::Hashable
{
public:
const uint16_t GetAccuracy() const
{
return m_Accuracy;
}
const uint16_t GetCritRate() const
{
return m_CritRate;
}
const uint32_t GetPAttack() const
{
return m_PAttack;
}
const uint16_t GetAttackSpeed() const
{
return m_AttackSpeed;
}
const uint32_t GetPDefense() const
{
return m_PDefense;
}
const uint16_t GetEvasion() const
{
return m_Evasion;
}
const uint32_t GetMAttack() const
{
return m_MAttack;
}
const uint32_t GetMDefense() const
{
return m_MDefense;
}
const uint16_t GetCastingSpeed() const
{
return m_CastingSpeed;
}
const size_t GetHash() const override
{
return Helpers::CombineHashes({
std::hash<uint16_t>{}(m_Accuracy),
std::hash<uint16_t>{}(m_CritRate),
std::hash<uint32_t>{}(m_PAttack),
std::hash<uint16_t>{}(m_AttackSpeed),
std::hash<uint32_t>{}(m_PDefense),
std::hash<uint16_t>{}(m_Evasion),
std::hash<uint32_t>{}(m_MAttack),
std::hash<uint32_t>{}(m_MDefense),
std::hash<uint16_t>{}(m_CastingSpeed)
});
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ L"accuracy", std::to_wstring(m_Accuracy) },
{ L"critRate", std::to_wstring(m_CritRate) },
{ L"pAttack", std::to_wstring(m_PAttack) },
{ L"attackSpeed", std::to_wstring(m_AttackSpeed) },
{ L"pDefense", std::to_wstring(m_PDefense) },
{ L"evasion", std::to_wstring(m_Evasion) },
{ L"mAttack", std::to_wstring(m_MAttack) },
{ L"mDefense", std::to_wstring(m_MDefense) },
{ L"castingSpeed", std::to_wstring(m_CastingSpeed) }
};
}
VariableStats(
uint16_t accuracy,
uint16_t critRate,
uint16_t pAttack,
uint16_t attackSpeed,
uint16_t pDefense,
uint16_t evasion,
uint16_t mAttack,
uint16_t mDefense,
uint16_t castingSpeed
) :
m_Accuracy(accuracy),
m_CritRate(critRate),
m_PAttack(pAttack),
m_AttackSpeed(attackSpeed),
m_PDefense(pDefense),
m_Evasion(evasion),
m_MAttack(mAttack),
m_MDefense(mDefense),
m_CastingSpeed(castingSpeed)
{
}
VariableStats() = default;
virtual ~VariableStats() = default;
private:
uint16_t m_Accuracy = 0;
uint16_t m_CritRate = 0;
uint32_t m_PAttack = 0;
uint16_t m_AttackSpeed = 0;
uint32_t m_PDefense = 0;
uint16_t m_Evasion = 0;
uint32_t m_MAttack = 0;
uint32_t m_MDefense = 0;
uint16_t m_CastingSpeed = 0;
};
}