Files
L2Bot2.0/L2BotDll/Versions/Interlude/GameStructs/FName.cpp
2023-01-16 15:33:32 +04:00

22 lines
387 B
C++

#include "pch.h"
#include "FName.h"
namespace Interlude
{
FNameEntry* (__cdecl* FName::__GetEntry)(int) = 0;
//todo exception(?)
FNameEntry* FName::GetEntry(int index) const
{
if (__GetEntry) {
return(*__GetEntry)(index);
}
return 0;
}
void FName::Init(HMODULE hModule)
{
(FARPROC&)__GetEntry = GetProcAddress(hModule, "?GetEntry@FName@@SAPAUFNameEntry@@H@Z");
}
}