Files
L2Bot2.0/Client/Domain/Entities/NPC.cs
2023-01-31 00:32:26 +04:00

45 lines
1.5 KiB
C#

using Client.Domain.Common;
using Client.Domain.Enums;
using Client.Domain.ValueObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using System.Text;
using System.Threading.Tasks;
namespace Client.Domain.Entities
{
public class NPC : NotifyPropertyChanged, EntityInterface
{
public uint Id { get; set; }
public Transform Transform { get; set; }
public bool IsHostile { get; set; }
public uint NpcId { get; set; }
public SpoilStateEnum SpoilState { get; set; }
public FullName FullName { get; set; }
public VitalStats VitalStats { get; set; }
public uint Level { get => level; set { if (value != level) { level = value; OnPropertyChanged("Level"); } } }
public uint AggroRadius { get => aggroRadius; set { if (value != aggroRadius) { aggroRadius = value; OnPropertyChanged("AggroRadius"); } } }
public NPC(uint id, Transform transform, bool isHostile, uint npcId, SpoilStateEnum spoilState, FullName fullName, VitalStats vitalStats)
{
Id = id;
Transform = transform;
IsHostile = isHostile;
NpcId = npcId;
SpoilState = spoilState;
FullName = fullName;
VitalStats = vitalStats;
}
public bool IsDead()
{
return VitalStats.MaxHp > 0 && VitalStats.Hp <= 0;
}
private uint level;
private uint aggroRadius;
}
}