45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using Client.Domain.Common;
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using Client.Domain.Enums;
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using Client.Domain.ValueObjects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using System.Text;
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using System.Threading.Tasks;
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namespace Client.Domain.Entities
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{
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public class NPC : NotifyPropertyChanged, EntityInterface
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{
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public uint Id { get; set; }
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public Transform Transform { get; set; }
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public bool IsHostile { get; set; }
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public uint NpcId { get; set; }
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public SpoilStateEnum SpoilState { get; set; }
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public FullName FullName { get; set; }
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public VitalStats VitalStats { get; set; }
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public uint Level { get => level; set { if (value != level) { level = value; OnPropertyChanged("Level"); } } }
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public uint AggroRadius { get => aggroRadius; set { if (value != aggroRadius) { aggroRadius = value; OnPropertyChanged("AggroRadius"); } } }
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public NPC(uint id, Transform transform, bool isHostile, uint npcId, SpoilStateEnum spoilState, FullName fullName, VitalStats vitalStats)
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{
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Id = id;
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Transform = transform;
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IsHostile = isHostile;
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NpcId = npcId;
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SpoilState = spoilState;
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FullName = fullName;
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VitalStats = vitalStats;
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}
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public bool IsDead()
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{
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return VitalStats.MaxHp > 0 && VitalStats.Hp <= 0;
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}
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private uint level;
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private uint aggroRadius;
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}
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}
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