Files
L2Bot2.0/L2BotDll/Versions/Interlude/GameStructs/GameStructs.h
2023-01-25 00:24:31 +04:00

266 lines
6.8 KiB
C++

#pragma once
#include "../../GameStructs/GameStructs.h"
namespace Interlude
{
class User
{
public:
char pad_0000[8]; //0x0000
L2::UserType userType; //0x0008
char pad_000C[4]; //0x000C
int32_t isMob; //0x0010
uint32_t npcId; //0x0014
uint32_t objectId; //0x0018
wchar_t nickname[24]; //0x001C
L2::Race raceId; //0x004C
L2::Gender gender; //0x0050
int32_t classId; //0x0054
uint32_t lvl; //0x0058
int32_t exp; //0x005C
char pad_0060[4]; //0x0060
int32_t str; //0x0064
int32_t dex; //0x0068
int32_t con; //0x006C
int32_t int_; //0x0070
int32_t wit; //0x0074
int32_t men; //0x0078
int32_t maxHp; //0x007C
int32_t hp; //0x0080
int32_t maxMp; //0x0084
int32_t mp; //0x0088
int32_t maxWeight; //0x008C
char pad_0090[8]; //0x0090
class L2::UserWear wear; //0x0098
char pad_010C[132]; //0x010C
class L2::FColor titleColor; //0x0190
int32_t pad_0194; //0x0194 pvp state: 0 - normal, 1 - pvp, 2 - blinking
int32_t karma; //0x0198
char pad_019C[104]; //0x019C
class APawn* pawn; //0x0204
char pad_0208[12]; //0x0208
int32_t weight; //0x0214
int32_t sp; //0x0218
int32_t accuracy; //0x021C
int32_t critRate; //0x0220
int32_t pAttack; //0x0224
int32_t attackSpeed; //0x0228
int32_t pDefense; //0x022C
int32_t evasion; //0x0230
int32_t mAttack; //0x0234
int32_t mDefense; //0x0238
int32_t castingSpeed; //0x023C
char pad_0240[20]; //0x0240
wchar_t title[16]; //0x0254
char pad_0274[32]; //0x0274
int32_t pad_0294; //0x0294
char pad_0298[16]; //0x0298
int32_t hasDwarvenCraft; //0x02A8
int32_t attackSpeed2; //0x02AC
char pad_02B0[4]; //0x02B0
int32_t pkKills; //0x02B4
int32_t pvpKills; //0x02B8
char pad_02BC[4]; //0x02BC
int32_t activeClassId; //0x02C0
int32_t maxCp; //0x02C4
int32_t cp; //0x02C8
char pad_02CC[20]; //0x02CC
int16_t recRemaining; //0x02E0
int16_t evalScore; //0x02E2
int32_t invSlotCount; //0x02E4
char pad_02E8[32]; //0x02E8
class L2::FColor nicknameColor; //0x0308
char pad_030C[164]; //0x030C
}; //Size: 0x03B0
class APawn
{
public:
char pad_0000[8]; //0x0000
void* uStaticMeshInstance; //0x0008
void* fStateFrame; //0x000C
char pad_0010[8]; //0x0010
void* uPackage; //0x0018
char pad_001C[32]; //0x001C
class ALineagePlayerController* lineagePlayerController; //0x003C
void* terrainInfo; //0x0040
char pad_0044[28]; //0x0044
int32_t ownerObjectId; //0x0060
char pad_0064[344]; //0x0064
class L2::FVector Location; //0x01BC
class L2::FRotator Rotation; //0x01C8
class L2::FVector Velocity; //0x01D4
class L2::FVector Acceleration; //0x01E0
char pad_01EC[336]; //0x01EC
class L2::FVector Location2; //0x033C
char pad_0348[1244]; //0x0348
}; //Size: 0x0824
class ALineagePlayerController
{
public:
char pad_0000[444]; //0x0000
class L2::FVector cameraPosition; //0x01BC
class L2::FRotator cameraRotation; //0x01C8
char pad_01D4[544]; //0x01D4
class L2::FVector moveLocation; //0x03F4
char pad_0400[16]; //0x0400
int32_t isIdle; //0x0410
uint32_t targetObjectId; //0x0414
char pad_0418[28]; //0x0418
int8_t isRunning; //0x0434
int8_t isStanding; //0x0435
char pad_0436[26]; //0x0436
}; //Size: 0x0450
struct Item
{
uint32_t objectId;
unsigned int itemId;
unsigned int isStackable; // ??
unsigned int amount;
APawn* pawn;
};
class ItemInfo
{
public:
L2::ItemType2 type2; //0x0000
char pad_0002[2]; //0x0002
uint32_t objectId; //0x0004
uint32_t itemId; //0x0008
uint32_t amount; //0x000C
char pad_0010[8]; //0x0010
L2::ItemSlot itemSlot; //0x0018
uint16_t customType1; //0x001C
uint16_t isEquipped; //0x001E
uint16_t enchantLevel; //0x0020
char pad_0022[2]; //0x0022
uint16_t customType2; //0x0024
char pad_0026[10]; //0x0026
uint32_t augmentation1; //0x0030
uint32_t augmentation2; //0x0034
int32_t mana; //0x0038
}; //Size: 0x003C
class FL2ItemDataBase
{
public:
char pad_0000[4]; //0x0000
L2::ItemDataType dataType; //0x0004
char pad_0008[4]; //0x0008
int32_t itemId; //0x000C
char pad_0010[20]; //0x0010
int32_t dropItemsNameIndex; //0x0024
char pad_0028[8]; //0x0028
int32_t dropItemsTexNameIndex; //0x0030
char pad_0034[8]; //0x0034
int32_t iconNameIndex; //0x003C
char pad_0040[16]; //0x0040
int32_t nameIndex; //0x0050
char pad_0054[4]; //0x0054
wchar_t* description; //0x0058
char pad_005C[12]; //0x005C
wchar_t* setItem; //0x0068
char pad_006C[8]; //0x006C
wchar_t* setEffect; //0x0074
char pad_0078[8]; //0x0078
wchar_t* addSetItem; //0x0080
char pad_0084[8]; //0x0084
wchar_t* addSetEffect; //0x008C
char pad_0090[36]; //0x0090
wchar_t* enchantEffect; //0x00B4
char pad_00B8[12]; //0x00B8
int32_t weight; //0x00C4
}; //Size: 0x0140
class FL2EtcItemData : public FL2ItemDataBase
{
};
class FL2ArmorItemData : public FL2ItemDataBase
{
public:
char pad_00C8[1308]; //0x00C8
L2::ArmorType armorType; //0x05E4
L2::CrystalType crystalType; //0x05E8
char pad_05EC[4]; //0x05EC
int32_t pDefense; //0x05F0
int32_t mDefense; //0x05F4
char pad_05F8[8]; //0x05F8
};
class FL2WeaponItemData : public FL2ItemDataBase
{
public:
char pad_00C8[24]; //0x00C8
int32_t wtfNameIndex1; //0x00E0
char pad_00E4[16]; //0x00E4
int32_t wtfNameIndex2; //0x00F4
int32_t wtfNameIndex3; //0x00F8
char pad_00FC[12]; //0x00FC
int32_t wtfNameIndex4; //0x0108
int32_t wtfNameIndex5; //0x010C
int32_t wtfNameIndex6; //0x0110
int32_t wtfNameIndex7; //0x0114
int32_t wtfNameIndex8; //0x0118
int32_t wtfNameIndex9; //0x011C
char pad_0120[4]; //0x0120
int32_t rndDamage; //0x0124
int32_t pAttack; //0x0128
int32_t mAttack; //0x012C
L2::WeaponType weaponType; //0x0130
L2::CrystalType crystalType; //0x0134
int32_t critical; //0x0138
int32_t hitModify; //0x013C
int32_t shieldEvasion; //0x0140
int32_t shieldPdef; //0x0144
int32_t shieldDefRate; //0x0148
int32_t atkSpd; //0x014C
int32_t mpConsume; //0x0150
int32_t soulshotCount; //0x0154
int32_t spiritshotCount; //0x0158
char pad_015C[16]; //0x015C
int32_t wtfNameIndex10; //0x016C
char pad_0170[220]; //0x0170
int32_t wtfNameIndex11; //0x024C
char pad_0250[48]; //0x0250
}; //Size: 0x0280
class FNameEntry
{
public:
char pad_0000[12]; //0x0000
wchar_t value[36]; //0x000C
};
class FL2MagicSkillData
{
public:
wchar_t* name; //0x0000
char pad_0004[8]; //0x0004
wchar_t* description; //0x000C
char pad_0010[8]; //0x0010
int32_t skillId; //0x0018
int32_t lvl; //0x001C
char pad_0020[4]; //0x0020
int32_t mpCost; //0x0024
char pad_0028[4]; //0x0028
int32_t range; //0x002C
char pad_0030[4]; //0x0030
float hitTime; //0x0034
char pad_0038[12]; //0x0038
int32_t wtfNameIndex; //0x0044
int32_t iconNameIndex; //0x0048
char pad_004C[52]; //0x004C
}; //Size: 0x0080
enum class UpdateItemListActionType : uint32_t
{
created = 1,
updated,
deleted
};
};