L2Bot2.0/L2BotCore/Domain/Entities/NPC.h
2023-01-25 19:53:02 +04:00

112 lines
3.0 KiB
C++

#pragma once
#include <cstdint>
#include "WorldObject.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../Serializers/Serializable.h"
#include "../Enums/SpoilStateEnum.h"
namespace L2Bot::Domain::Entities
{
class NPC : public WorldObject
{
public:
void Update(const EntityInterface* other) override
{
const NPC* casted = static_cast<const NPC*>(other);
WorldObject::Update(other);
m_IsHostile = casted->m_IsHostile;
m_NpcId = casted->m_NpcId;
m_SpoilState = casted->m_SpoilState;
m_FullName = casted->m_FullName;
m_VitalStats = casted->m_VitalStats;
}
void SaveState() override
{
WorldObject::SaveState();
m_PrevState =
{
m_FullName,
m_SpoilState,
m_VitalStats,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const NPC* casted = static_cast<const NPC*>(other);
return WorldObject::IsEqual(other) &&
m_IsHostile == casted->m_IsHostile &&
m_NpcId == casted->m_NpcId &&
m_SpoilState == casted->m_SpoilState &&
m_FullName.IsEqual(&casted->m_FullName) &&
m_VitalStats.IsEqual(&casted->m_VitalStats);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
{
result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
}
if (m_PrevState.isNewState)
{
result.push_back({ L"isHostile", std::to_wstring(m_IsHostile) });
result.push_back({ L"npcId", std::to_wstring(m_NpcId) });
}
if (m_PrevState.isNewState || m_SpoilState != m_PrevState.spoilState)
{
result.push_back({ L"spoilState", std::to_wstring(static_cast<uint32_t>(m_SpoilState)) });
}
if (m_PrevState.isNewState || !m_VitalStats.IsEqual(&m_PrevState.vitalStats))
{
result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
}
return result;
}
NPC(
const uint32_t id,
const ValueObjects::Transform transform,
const bool isHostile,
const uint32_t npcId,
const Enums::SpoilStateEnum spoilState,
const ValueObjects::FullName fullName,
const ValueObjects::VitalStats vitalStats
) :
WorldObject(id, transform),
m_IsHostile(isHostile),
m_NpcId(npcId),
m_SpoilState(spoilState),
m_FullName(fullName),
m_VitalStats(vitalStats)
{
}
NPC() = default;
virtual ~NPC() = default;
private:
struct GetState
{
ValueObjects::FullName fullName = ValueObjects::FullName();
Enums::SpoilStateEnum spoilState = Enums::SpoilStateEnum::none;
ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
bool isNewState = true;
};
private:
bool m_IsHostile = false;
uint32_t m_NpcId = 0;
Enums::SpoilStateEnum m_SpoilState = Enums::SpoilStateEnum::none;
ValueObjects::FullName m_FullName = ValueObjects::FullName();
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
GetState m_PrevState = GetState();
};
}