L2Bot2.0/L2BotCore/Domain/Entities/ArmorItem.h
2023-01-25 19:53:02 +04:00

172 lines
4.6 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "BaseItem.h"
#include "../Enums/ArmorTypeEnum.h"
#include "../Enums/CrystalTypeEnum.h"
namespace L2Bot::Domain::Entities
{
class ArmorItem : public BaseItem
{
public:
void Update(const EntityInterface* other) override
{
const ArmorItem* casted = static_cast<const ArmorItem*>(other);
BaseItem::Update(other);
m_IsEquipped = casted->m_IsEquipped;
m_EnchantLevel = casted->m_EnchantLevel;
m_ArmorType = casted->m_ArmorType;
m_CrystalType = casted->m_CrystalType;
m_PDefense = casted->m_PDefense;
m_MDefense = casted->m_MDefense;
m_SetEffect = casted->m_SetEffect;
m_AddSetEffect = casted->m_AddSetEffect;
m_EnchantEffect = casted->m_EnchantEffect;
}
void SaveState() override
{
BaseItem::SaveState();
m_PrevState =
{
m_IsEquipped,
m_EnchantLevel,
m_PDefense,
m_MDefense,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const ArmorItem* casted = static_cast<const ArmorItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsEquipped == casted->m_IsEquipped &&
m_EnchantLevel == casted->m_EnchantLevel &&
m_ArmorType == casted->m_ArmorType &&
m_CrystalType == casted->m_CrystalType &&
m_PDefense == casted->m_PDefense &&
m_MDefense == casted->m_MDefense &&
m_SetEffect == casted->m_SetEffect &&
m_AddSetEffect == casted->m_AddSetEffect &&
m_EnchantEffect == casted->m_EnchantEffect;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ L"armorType", std::to_wstring(static_cast<uint8_t>(m_ArmorType)) });
result.push_back({ L"crystalType", std::to_wstring(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ L"setEffect", m_SetEffect });
result.push_back({ L"addSetEffect", m_AddSetEffect });
result.push_back({ L"enchantEffect", m_EnchantEffect });
}
if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
{
result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) });
}
if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
{
result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_PDefense != m_PrevState.pDefense)
{
result.push_back({ L"pDefense", std::to_wstring(m_PDefense) });
}
if (m_PrevState.isNewState || m_MDefense != m_PrevState.mDefense)
{
result.push_back({ L"mDefense", std::to_wstring(m_MDefense) });
}
return result;
}
ArmorItem(
const uint32_t objectId,
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::ArmorTypeEnum armorType,
const Enums::CrystalTypeEnum crystalType,
const uint32_t pDefense,
const uint32_t mDefense,
const std::wstring& setEffect,
const std::wstring& addSetEffect,
const std::wstring& enchantEffect
) :
BaseItem
(
objectId,
itemId,
mana,
name,
iconName,
description,
weight,
Enums::ItemTypeEnum::armor
),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
m_ArmorType(armorType),
m_CrystalType(crystalType),
m_PDefense(pDefense),
m_MDefense(mDefense),
m_SetEffect(setEffect),
m_AddSetEffect(addSetEffect),
m_EnchantEffect(enchantEffect)
{
}
ArmorItem(const ArmorItem* other) :
BaseItem(other),
m_IsEquipped(other->m_IsEquipped),
m_EnchantLevel(other->m_EnchantLevel),
m_ArmorType(other->m_ArmorType),
m_CrystalType(other->m_CrystalType),
m_PDefense(other->m_PDefense),
m_MDefense(other->m_MDefense),
m_SetEffect(other->m_SetEffect),
m_AddSetEffect(other->m_AddSetEffect),
m_EnchantEffect(other->m_EnchantEffect)
{
}
ArmorItem() = default;
virtual ~ArmorItem() = default;
private:
struct GetState
{
bool isEquipped = 0;
uint16_t enchantLevel = 0;
uint32_t pDefense = 0;
uint32_t mDefense = 0;
bool isNewState = true;
};
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
Enums::ArmorTypeEnum m_ArmorType = Enums::ArmorTypeEnum::none;
Enums::CrystalTypeEnum m_CrystalType = Enums::CrystalTypeEnum::none;
uint32_t m_PDefense = 0;
uint32_t m_MDefense = 0;
std::wstring m_SetEffect = L"";
std::wstring m_AddSetEffect = L"";
std::wstring m_EnchantEffect = L"";
GetState m_PrevState = GetState();
};
}