Files
L2Bot2.0/L2BotDll/Versions/Interlude/Repositories/HeroRepository.h
2023-02-09 18:30:07 +04:00

80 lines
1.9 KiB
C++

#pragma once
#include <shared_mutex>
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "../Factories/HeroFactory.h"
#include "../../../Events/EventDispatcher.h"
#include "../../../Events/HeroCreatedEvent.h"
#include "../../../Events/HeroDeletedEvent.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityFinder.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class HeroRepository : public Repositories::EntityRepositoryInterface
{
public:
const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
auto hero = m_NetworkHandler.GetHero();
if (hero != nullptr && m_PrevHero == nullptr)
{
EventDispatcher::GetInstance().Dispatch(HeroCreatedEvent{});
}
if (hero == nullptr && m_PrevHero != nullptr)
{
EventDispatcher::GetInstance().Dispatch(HeroDeletedEvent{});
}
m_PrevHero = hero;
std::map<uint32_t, User*> items;
if (hero)
{
items.emplace(hero->objectId, hero);
}
const auto objects = m_EntityFinder.FindEntities<User*>(items, [this](User* item) {
return m_Factory.Create(item);
});
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
for (const auto kvp : objects)
{
result.push_back(kvp.second);
}
return result;
}
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_EntityFinder.Reset();
}
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory, EntityFinder& finder) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_EntityFinder(finder)
{
}
HeroRepository() = delete;
virtual ~HeroRepository() = default;
private:
const HeroFactory& m_Factory;
const NetworkHandlerWrapper& m_NetworkHandler;
User* m_PrevHero = nullptr;
EntityFinder& m_EntityFinder;
std::shared_timed_mutex m_Mutex;
};
}