Files
L2Bot2.0/L2BotDll/Versions/Interlude/Repositories/NPCRepository.h
2023-01-24 00:36:12 +04:00

116 lines
3.3 KiB
C++

#pragma once
#include <map>
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "../Factories/NPCFactory.h"
#include "../../../Events/EventDispatcher.h"
#include "../../../Events/SpoiledEvent.h"
#include "../../../Events/CreatureDiedEvent.h"
#include "../../GameStructs/FindObjectsTrait.h"
#include "../../../Services/EntityHandler.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class NPCRepository : public Repositories::EntityRepositoryInterface, public FindObjectsTrait
{
public:
const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
{
const auto creatures = FindAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
return m_NetworkHandler.GetNextCreature(radius, prevId);
});
std::map<uint32_t, User*> items;
for (const auto& kvp : creatures)
{
const auto creature = kvp.second;
if (creature->userType == L2::UserType::NPC) {
items.emplace(creature->objectId, creature);
}
}
const auto objects = m_EntityHandler.GetEntities<User*>(items, [this](User* item) {
const auto spoilState = m_Spoiled.find(item->objectId) == m_Spoiled.end() ? Enums::SpoilStateEnum::none : m_Spoiled.at(item->objectId);
return m_Factory.Create(item, spoilState);
});
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
for (const auto kvp : objects)
{
result.push_back(kvp.second);
}
return result;
}
void Reset() override
{
m_EntityHandler.Reset();
}
NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, EntityHandler& handler, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius),
m_EntityHandler(handler)
{
EventDispatcher::GetInstance().Subscribe(SpoiledEvent::name, [this](const Event& evt) {
OnSpoiled(evt);
});
EventDispatcher::GetInstance().Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
OnCreatureDied(evt);
});
}
NPCRepository() = delete;
virtual ~NPCRepository() = default;
void OnSpoiled(const Event& evt)
{
if (evt.GetName() == SpoiledEvent::name)
{
const auto casted = static_cast<const SpoiledEvent&>(evt);
const auto hero = m_NetworkHandler.GetHero();
if (hero && hero->pawn && hero->pawn->lineagePlayerController)
{
const auto targetId = hero->pawn->lineagePlayerController->targetObjectId;
if (targetId)
{
m_Spoiled[targetId] = Enums::SpoilStateEnum::spoiled;
}
}
}
}
void OnCreatureDied(const Event& evt)
{
if (evt.GetName() == CreatureDiedEvent::name)
{
const auto casted = static_cast<const CreatureDiedEvent&>(evt);
if (m_Spoiled.find(casted.GetCreatureId()) != m_Spoiled.end())
{
const auto isSweepable = casted.GetCreatureInfo()[4] != 0;
if (m_Spoiled[casted.GetCreatureId()] == Enums::SpoilStateEnum::spoiled && isSweepable)
{
m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::sweepable;
}
else
{
m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::none;
}
}
}
}
private:
const NPCFactory& m_Factory;
std::map<uint32_t, Enums::SpoilStateEnum> m_Spoiled;
const NetworkHandlerWrapper& m_NetworkHandler;
const uint16_t m_Radius = 0;
EntityHandler& m_EntityHandler;
};
}