Files
L2Bot2.0/L2BotDll/Versions/Interlude/Repositories/PlayerRepository.h
2023-02-01 16:45:12 +04:00

73 lines
1.9 KiB
C++

#pragma once
#include <map>
#include <shared_mutex>
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "../Factories/PlayerFactory.h"
#include "../../GameStructs/FindObjectsTrait.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityHandler.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class PlayerRepository : public Repositories::EntityRepositoryInterface, public FindObjectsTrait
{
public:
const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
const auto creatures = FindAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
return m_NetworkHandler.GetNextCreature(radius, prevId);
});
std::map<uint32_t, User*> items;
for (const auto& kvp : creatures)
{
const auto creature = kvp.second;
if (creature->userType == L2::UserType::USER && creature->lvl == 0) {
items.emplace(creature->objectId, creature);
}
}
const auto objects = m_EntityHandler.GetEntities<User*>(items, [this](User* item) {
return m_Factory.Create(item);
});
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
for (const auto kvp : objects)
{
result.push_back(kvp.second);
}
return result;
}
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_EntityHandler.Reset();
}
PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, EntityHandler& handler, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius),
m_EntityHandler(handler)
{
}
PlayerRepository() = delete;
virtual ~PlayerRepository() = default;
private:
const PlayerFactory& m_Factory;
const NetworkHandlerWrapper& m_NetworkHandler;
const uint16_t m_Radius;
EntityHandler& m_EntityHandler;
std::shared_timed_mutex m_Mutex;
};
}