L2Bot2.0/L2BotDll/Versions/Interlude/Repositories/DropRepository.h
2023-10-16 00:03:43 +04:00

68 lines
1.8 KiB
C++

#pragma once
#include <unordered_map>
#include <memory>
#include <shared_mutex>
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "Domain/DTO/EntityState.h"
#include "../Factories/DropFactory.h"
#include "../../GameStructs/FindObjectsTrait.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class DropRepository : public Repositories::EntityRepositoryInterface, public FindObjectsTrait
{
public:
const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() override
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
const auto allItems = FindAllObjects<Item*>(m_Radius, [this](float_t radius, int32_t prevId) {
return m_NetworkHandler.GetNextItem(radius, prevId);
});
std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> result;
for (const auto kvp : allItems) {
const auto item = kvp.second;
if (m_Drops.find(item->objectId) == m_Drops.end()) {
m_Drops[item->objectId] = m_Factory.Create(item);
}
else
{
m_Factory.Update(m_Drops[item->objectId], item);
}
result[item->objectId] = m_Drops[item->objectId];
}
return result;
}
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_Drops.clear();
}
DropRepository(const NetworkHandlerWrapper& networkHandler, const DropFactory& factory, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius)
{
}
DropRepository() = delete;
virtual ~DropRepository() = default;
private:
const NetworkHandlerWrapper& m_NetworkHandler;
const DropFactory& m_Factory;
const uint16_t m_Radius;
std::shared_timed_mutex m_Mutex;
std::unordered_map<uint32_t, std::shared_ptr<Entities::Drop>> m_Drops;
};
}