Files
L2Bot2.0/L2BotDll/Versions/Interlude/Repositories/DropRepository.h
2023-01-21 13:15:11 +04:00

61 lines
1.5 KiB
C++

#pragma once
#include <map>
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "Domain/DTO/EntityState.h"
#include "../Factories/DropFactory.h"
#include "../../GameStructs/FindObjectsTrait.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityHandler.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class DropRepository : public Repositories::EntityRepositoryInterface, public FindObjectsTrait
{
public:
const std::vector<DTO::EntityState*> GetEntities() override
{
const std::map<uint32_t, Item*> items = FindAllObjects<Item*>(m_Radius, [this](float_t radius, int32_t prevId) {
return m_NetworkHandler.GetNextItem(radius, prevId);
});
const auto objects = m_Container.GetEntities<Item*>(items, [this](Item* item) {
return m_Factory.Create(item);
});
auto result = std::vector<DTO::EntityState*>();
for (const auto kvp : objects)
{
result.push_back(kvp.second);
}
return result;
}
void Reset() override
{
m_Container.Reset();
}
DropRepository(const NetworkHandlerWrapper& networkHandler, const DropFactory& factory, EntityHandler& handler, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius),
m_Container(handler)
{
}
DropRepository() = delete;
virtual ~DropRepository() = default;
private:
const NetworkHandlerWrapper& m_NetworkHandler;
const DropFactory& m_Factory;
const uint16_t m_Radius;
EntityHandler& m_Container;
};
}