L2Bot2.0/L2BotDll/Versions/Interlude/Repositories/DropRepository.h
2023-01-16 15:33:32 +04:00

49 lines
1.1 KiB
C++

#pragma once
#include <map>
#include "Domain/Repositories/DropRepositoryInterface.h"
#include "../Factories/DropFactory.h"
#include "../../GameStructs/FindObjectsTrait.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class DropRepository : public Repositories::DropRepositoryInterface, public FindObjectsTrait
{
public:
const std::map<uint32_t, DTO::Drop> GetObjects() override
{
const auto items = GetAllObjects<Item*>(m_Radius, [this](float_t radius, int32_t prevId) {
return m_NetworkHandler.GetNextItem(radius, prevId);
});
std::map<uint32_t, DTO::Drop> map;
for (const auto& kvp : items)
{
const auto item = kvp.second;
map.emplace(item->objectId, m_Factory.Create(item));
}
return map;
}
DropRepository(const NetworkHandlerWrapper& networkHandler, const DropFactory& factory, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius)
{
}
DropRepository() = delete;
virtual ~DropRepository() = default;
private:
const NetworkHandlerWrapper& m_NetworkHandler;
const DropFactory& m_Factory;
const uint16_t m_Radius;
};
}