L2Bot2.0/Client/Domain/AI/State/RestState.cs
2024-08-15 17:23:24 +02:00

43 lines
1.0 KiB
C#

using Client.Domain.Entities;
using Client.Domain.Service;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client.Domain.AI.State
{
public class RestState : BaseState
{
public RestState(AI ai) : base(ai)
{
}
protected override void DoOnEnter(WorldHandler worldHandler, Config config, Hero hero)
{
worldHandler.RequestAcquireTarget(hero.Id);
}
protected override void DoExecute(WorldHandler worldHandler, Config config, AsyncPathMoverInterface asyncPathMover, Hero hero)
{
if (!hero.IsStanding)
{
return;
}
worldHandler.RequestSit();
}
protected override void DoOnLeave(WorldHandler worldHandler, Config config, Hero hero)
{
if (hero.IsStanding)
{
return;
}
worldHandler.RequestStand();
}
}
}