43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using Client.Domain.Entities;
|
|
using Client.Domain.Service;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Client.Domain.AI.State
|
|
{
|
|
public class RestState : BaseState
|
|
{
|
|
public RestState(AI ai) : base(ai)
|
|
{
|
|
}
|
|
|
|
protected override void DoOnEnter(WorldHandler worldHandler, Config config, Hero hero)
|
|
{
|
|
worldHandler.RequestAcquireTarget(hero.Id);
|
|
}
|
|
|
|
protected override void DoExecute(WorldHandler worldHandler, Config config, AsyncPathMoverInterface asyncPathMover, Hero hero)
|
|
{
|
|
if (!hero.IsStanding)
|
|
{
|
|
return;
|
|
}
|
|
|
|
worldHandler.RequestSit();
|
|
}
|
|
|
|
protected override void DoOnLeave(WorldHandler worldHandler, Config config, Hero hero)
|
|
{
|
|
if (hero.IsStanding)
|
|
{
|
|
return;
|
|
}
|
|
|
|
worldHandler.RequestStand();
|
|
}
|
|
}
|
|
}
|