105 lines
3.5 KiB
C#
105 lines
3.5 KiB
C#
using Client.Domain.Common;
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using Client.Domain.Enums;
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using Client.Domain.ValueObjects;
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using System.ComponentModel;
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using System.Diagnostics;
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namespace Client.Domain.Entities
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{
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public class Hero : ObservableObject, EntityInterface, CreatureInterface
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{
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public uint Id { get; set; }
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public Transform Transform { get; set; }
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public VitalStats VitalStats { get; set; }
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public ExperienceInfo ExperienceInfo { get; set; }
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public PermanentStats PermanentStats { get; set; }
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public VariableStats VariableStats { get; set; }
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public Reputation Reputation { get; set; }
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public InventoryInfo InventoryInfo { get; set; }
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public uint TargetId { get => targetId; set { if (value != targetId) { targetId = value; OnPropertyChanged("TargetId"); } } }
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public CreatureInterface? Target { get => target; set { if (value != target) { target = value; OnPropertyChanged("Target"); } } }
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public bool IsStanding { get; set; }
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public CreatureTypeEnum Type { get => CreatureTypeEnum.Hero; }
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public FullName FullName
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{
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get => fullName;
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set
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{
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fullName = value;
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if (fullName != null)
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{
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FullName.PropertyChanged += FullName_PropertyChanged; ;
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}
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}
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}
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public Phenotype Phenotype
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{
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get => phenotype;
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set
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{
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phenotype = value;
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if (phenotype != null)
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{
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Phenotype.PropertyChanged += Phenotype_PropertyChanged;
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}
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}
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}
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public string Name
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{
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get
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{
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return FullName.Nickname;
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}
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}
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public string BriefInfo
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{
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get
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{
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//todo race and class strings
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return Phenotype.Race.ToString() + ", " + Phenotype.Class.ToString();
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}
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}
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public uint AggroRadius { get; set; } = 0;
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public bool IsHostile { get; set; } = false;
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public Hero(uint id, Transform transform, FullName fullName, VitalStats vitalStats, Phenotype phenotype, ExperienceInfo experienceInfo, PermanentStats permanentStats, VariableStats variableStats, Reputation reputation, InventoryInfo inventoryInfo, uint targetId, bool isStanding)
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{
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Id = id;
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Transform = transform;
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this.fullName = FullName = fullName;
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VitalStats = vitalStats;
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this.phenotype = Phenotype = phenotype;
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ExperienceInfo = experienceInfo;
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PermanentStats = permanentStats;
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VariableStats = variableStats;
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Reputation = reputation;
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InventoryInfo = inventoryInfo;
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TargetId = targetId;
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IsStanding = isStanding;
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}
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private void Phenotype_PropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "Race" || e.PropertyName == "Class")
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{
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OnPropertyChanged("BriefInfo");
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}
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}
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private void FullName_PropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "Nickname")
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{
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OnPropertyChanged("Name");
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}
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}
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private FullName fullName;
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private Phenotype phenotype;
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private CreatureInterface? target;
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private uint targetId;
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}
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}
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