L2Bot2.0/Client/Domain/Entities/WeaponItem.cs
2024-08-15 17:23:24 +02:00

29 lines
1.0 KiB
C#

using Client.Domain.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client.Domain.Entities
{
public class WeaponItem : BaseItem, ItemInterface
{
public WeaponTypeEnum WeaponType { get; set; }
public CrystalTypeEnum CrystalType { get; set; }
public byte SoulshotCount { get; set; }
public byte SpiritshotCount { get; set; }
public bool IsEquipped { get; set; }
public WeaponItem(uint id, uint itemId, ItemTypeEnum type, string name, string iconName, string description, int mana, uint weight, WeaponTypeEnum weaponType, CrystalTypeEnum crystalType, byte soulshotCount, byte spiritshotCount, bool isEquipped) :
base(id, itemId, type, name, iconName, description, mana, weight)
{
WeaponType = weaponType;
CrystalType = crystalType;
SoulshotCount = soulshotCount;
SpiritshotCount = spiritshotCount;
IsEquipped = isEquipped;
}
}
}