#pragma once #include "../../GameStructs/GameStructs.h" namespace Interlude { class User { public: char pad_0000[8]; //0x0000 L2::UserType userType; //0x0008 char pad_000C[4]; //0x000C int32_t isMob; //0x0010 uint32_t npcId; //0x0014 uint32_t objectId; //0x0018 wchar_t nickname[24]; //0x001C L2::Race raceId; //0x004C L2::Gender gender; //0x0050 int32_t classId; //0x0054 uint32_t lvl; //0x0058 int32_t exp; //0x005C char pad_0060[4]; //0x0060 int32_t str; //0x0064 int32_t dex; //0x0068 int32_t con; //0x006C int32_t int_; //0x0070 int32_t wit; //0x0074 int32_t men; //0x0078 int32_t maxHp; //0x007C int32_t hp; //0x0080 int32_t maxMp; //0x0084 int32_t mp; //0x0088 int32_t maxWeight; //0x008C char pad_0090[8]; //0x0090 class L2::UserWear wear; //0x0098 char pad_010C[132]; //0x010C class L2::FColor titleColor; //0x0190 int32_t pad_0194; //0x0194 pvp state: 0 - normal, 1 - pvp, 2 - blinking int32_t karma; //0x0198 char pad_019C[104]; //0x019C class APawn* pawn; //0x0204 char pad_0208[12]; //0x0208 int32_t weight; //0x0214 int32_t sp; //0x0218 int32_t accuracy; //0x021C int32_t critRate; //0x0220 int32_t pAttack; //0x0224 int32_t attackSpeed; //0x0228 int32_t pDefense; //0x022C int32_t evasion; //0x0230 int32_t mAttack; //0x0234 int32_t mDefense; //0x0238 int32_t castingSpeed; //0x023C char pad_0240[20]; //0x0240 wchar_t title[16]; //0x0254 char pad_0274[32]; //0x0274 int32_t pad_0294; //0x0294 char pad_0298[16]; //0x0298 int32_t hasDwarvenCraft; //0x02A8 int32_t attackSpeed2; //0x02AC char pad_02B0[4]; //0x02B0 int32_t pkKills; //0x02B4 int32_t pvpKills; //0x02B8 char pad_02BC[4]; //0x02BC int32_t activeClassId; //0x02C0 int32_t maxCp; //0x02C4 int32_t cp; //0x02C8 char pad_02CC[20]; //0x02CC int16_t recRemaining; //0x02E0 int16_t evalScore; //0x02E2 int32_t invSlotCount; //0x02E4 char pad_02E8[32]; //0x02E8 class L2::FColor nicknameColor; //0x0308 char pad_030C[164]; //0x030C }; //Size: 0x03B0 class APawn { public: char pad_0000[8]; //0x0000 void* uStaticMeshInstance; //0x0008 void* fStateFrame; //0x000C char pad_0010[8]; //0x0010 void* uPackage; //0x0018 char pad_001C[32]; //0x001C class ALineagePlayerController* lineagePlayerController; //0x003C void* terrainInfo; //0x0040 char pad_0044[28]; //0x0044 int32_t ownerObjectId; //0x0060 char pad_0064[344]; //0x0064 class L2::FVector Location; //0x01BC class L2::FRotator Rotation; //0x01C8 class L2::FVector Velocity; //0x01D4 class L2::FVector Acceleration; //0x01E0 char pad_01EC[336]; //0x01EC class L2::FVector Location2; //0x033C char pad_0348[1244]; //0x0348 }; //Size: 0x0824 class ALineagePlayerController { public: char pad_0000[444]; //0x0000 class L2::FVector cameraPosition; //0x01BC class L2::FRotator cameraRotation; //0x01C8 char pad_01D4[544]; //0x01D4 class L2::FVector moveLocation; //0x03F4 char pad_0400[16]; //0x0400 int32_t isIdle; //0x0410 uint32_t targetObjectId; //0x0414 char pad_0418[28]; //0x0418 int8_t isRunning; //0x0434 int8_t isStanding; //0x0435 char pad_0436[26]; //0x0436 }; //Size: 0x0450 struct Item { uint32_t objectId; unsigned int itemId; unsigned int isStackable; // ?? unsigned int amount; APawn* pawn; }; class ItemInfo { public: L2::ItemType2 type2; //0x0000 char pad_0002[2]; //0x0002 uint32_t objectId; //0x0004 uint32_t itemId; //0x0008 uint32_t amount; //0x000C char pad_0010[8]; //0x0010 L2::ItemSlot itemSlot; //0x0018 uint16_t customType1; //0x001C uint16_t isEquipped; //0x001E uint16_t enchantLevel; //0x0020 char pad_0022[2]; //0x0022 uint16_t customType2; //0x0024 char pad_0026[10]; //0x0026 uint32_t augmentation1; //0x0030 uint32_t augmentation2; //0x0034 int32_t mana; //0x0038 }; //Size: 0x003C class FL2ItemDataBase { public: char pad_0000[4]; //0x0000 L2::ItemDataType dataType; //0x0004 char pad_0008[4]; //0x0008 int32_t itemId; //0x000C char pad_0010[20]; //0x0010 int32_t dropItemsNameIndex; //0x0024 char pad_0028[8]; //0x0028 int32_t dropItemsTexNameIndex; //0x0030 char pad_0034[8]; //0x0034 int32_t iconNameIndex; //0x003C char pad_0040[16]; //0x0040 int32_t nameIndex; //0x0050 char pad_0054[4]; //0x0054 wchar_t* description; //0x0058 char pad_005C[12]; //0x005C wchar_t* setItem; //0x0068 char pad_006C[8]; //0x006C wchar_t* setEffect; //0x0074 char pad_0078[8]; //0x0078 wchar_t* addSetItem; //0x0080 char pad_0084[8]; //0x0084 wchar_t* addSetEffect; //0x008C char pad_0090[36]; //0x0090 wchar_t* enchantEffect; //0x00B4 char pad_00B8[12]; //0x00B8 int32_t weight; //0x00C4 }; //Size: 0x0140 class FL2EtcItemData : public FL2ItemDataBase { }; class FL2ArmorItemData : public FL2ItemDataBase { public: char pad_00C8[1308]; //0x00C8 L2::ArmorType armorType; //0x05E4 L2::CrystalType crystalType; //0x05E8 char pad_05EC[4]; //0x05EC int32_t pDefense; //0x05F0 int32_t mDefense; //0x05F4 char pad_05F8[8]; //0x05F8 }; class FL2WeaponItemData : public FL2ItemDataBase { public: char pad_00C8[24]; //0x00C8 int32_t wtfNameIndex1; //0x00E0 char pad_00E4[16]; //0x00E4 int32_t wtfNameIndex2; //0x00F4 int32_t wtfNameIndex3; //0x00F8 char pad_00FC[12]; //0x00FC int32_t wtfNameIndex4; //0x0108 int32_t wtfNameIndex5; //0x010C int32_t wtfNameIndex6; //0x0110 int32_t wtfNameIndex7; //0x0114 int32_t wtfNameIndex8; //0x0118 int32_t wtfNameIndex9; //0x011C char pad_0120[4]; //0x0120 int32_t rndDamage; //0x0124 int32_t pAttack; //0x0128 int32_t mAttack; //0x012C L2::WeaponType weaponType; //0x0130 L2::CrystalType crystalType; //0x0134 int32_t critical; //0x0138 int32_t hitModify; //0x013C int32_t shieldEvasion; //0x0140 int32_t shieldPdef; //0x0144 int32_t shieldDefRate; //0x0148 int32_t atkSpd; //0x014C int32_t mpConsume; //0x0150 int32_t soulshotCount; //0x0154 int32_t spiritshotCount; //0x0158 char pad_015C[16]; //0x015C int32_t wtfNameIndex10; //0x016C char pad_0170[220]; //0x0170 int32_t wtfNameIndex11; //0x024C char pad_0250[48]; //0x0250 }; //Size: 0x0280 class FNameEntry { public: char pad_0000[12]; //0x0000 wchar_t value[36]; //0x000C }; class FL2MagicSkillData { public: wchar_t* name; //0x0000 char pad_0004[8]; //0x0004 wchar_t* description; //0x000C char pad_0010[8]; //0x0010 int32_t skillId; //0x0018 int32_t lvl; //0x001C char pad_0020[4]; //0x0020 int32_t mpCost; //0x0024 char pad_0028[4]; //0x0028 int32_t range; //0x002C char pad_0030[4]; //0x0030 float hitTime; //0x0034 char pad_0038[12]; //0x0038 int32_t wtfNameIndex; //0x0044 int32_t iconNameIndex; //0x0048 char pad_004C[52]; //0x004C }; //Size: 0x0080 enum class UpdateItemListActionType : uint32_t { created = 1, updated, deleted }; };