using Client.Domain.Common; using Client.Domain.Entities; using Client.Domain.Enums; using Client.Domain.Service; using Client.Domain.ValueObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using System.Windows; using Client.Application.Commands; using System.Net.Http; namespace Client.Application.ViewModels { public class CreatureMapViewModel : ObservableObject { public void MapUpdated(float scale, float viewportWidth, float viewportHeight) { Scale = scale; VieportSize = new Vector3(viewportWidth, viewportHeight, 0); } public uint Id => creature.Id; public string Name => creature.Name; public Vector3 Position => new Vector3( (creature.Transform.Position.X - hero.Transform.Position.X) / scale + (VieportSize.X / 2), (creature.Transform.Position.Y - hero.Transform.Position.Y) / scale + (VieportSize.Y / 2), 0 ); public Vector3 Direction => new Vector3( creature.Transform.Direction.X * Radius * 2f, creature.Transform.Direction.Y * Radius * 2f, 0 ); public VitalStats VitalStats => creature.VitalStats; public float Radius => MAX_RADIUS - (1/MapViewModel.MIN_SCALE - 1/scale) / (1/MapViewModel.MIN_SCALE - 1/MapViewModel.MAX_SCALE) * (MAX_RADIUS - MIN_RADIUS); public float Scale { get => scale; set { if (scale != value) { scale = value; OnPropertyChanged("Position"); OnPropertyChanged("Direction"); OnPropertyChanged("Radius"); OnPropertyChanged("AggroRadius"); } } } public Vector3 VieportSize { get => vieportSize; set { if (vieportSize != value) { vieportSize = value; OnPropertyChanged("Position"); OnPropertyChanged("Direction"); } } } public CreatureTypeEnum Type => creature.Type; public bool IsTarget => Id == hero.TargetId; public bool IsAggressive => creature.AggroRadius > 0 && !creature.VitalStats.IsDead && creature.IsHostile; public float AggroRadius => creature.AggroRadius / scale; public bool IsAttacker => hero.AttackerIds.Contains(creature.Id); public bool IsDead => creature.VitalStats.IsDead; public bool IsHostile => creature.IsHostile; public bool IsSweepable => creature is NPC && ((NPC) creature).SpoilState == SpoilStateEnum.Sweepable; public ICommand MouseLeftClickCommand { get; } public ICommand MouseLeftDoubleClickCommand { get; } public ICommand MouseRightClickCommand { get; } private void OnMouseLeftClick(object? obj) { worldHandler.RequestAcquireTarget(Id); } private void OnMouseLeftDoubleClick(object? obj) { worldHandler.RequestAttackOrFollow(Id); } private async Task OnMouseRightClick(object? obj) { await pathMover.MoveAsync(creature.Transform.Position); } public CreatureMapViewModel(WorldHandler worldHandler, AsyncPathMoverInterface pathMover, CreatureInterface creature, Hero hero) { this.creature = creature; this.hero = hero; this.worldHandler = worldHandler; this.pathMover = pathMover; creature.PropertyChanged += Creature_PropertyChanged; creature.Transform.PropertyChanged += Transform_PropertyChanged; creature.Transform.Position.PropertyChanged += Position_PropertyChanged; creature.VitalStats.PropertyChanged += VitalStats_PropertyChanged; hero.Transform.Position.PropertyChanged += HeroPosition_PropertyChanged; hero.PropertyChanged += Hero_PropertyChanged; MouseLeftClickCommand = new RelayCommand(OnMouseLeftClick); MouseLeftDoubleClickCommand = new RelayCommand(OnMouseLeftDoubleClick); MouseRightClickCommand = new RelayCommand(async (o) => await OnMouseRightClick(o)); } public void UnsubscribeAll() { creature.PropertyChanged -= Creature_PropertyChanged; creature.Transform.PropertyChanged -= Transform_PropertyChanged; creature.Transform.Position.PropertyChanged -= Position_PropertyChanged; creature.VitalStats.PropertyChanged -= VitalStats_PropertyChanged; hero.Transform.Position.PropertyChanged -= HeroPosition_PropertyChanged; hero.PropertyChanged -= Hero_PropertyChanged; } private void VitalStats_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == "Hp" || e.PropertyName == "MaxHp") { OnPropertyChanged("VitalStats"); } if (e.PropertyName == "IsDead") { OnPropertyChanged("IsAggressive"); OnPropertyChanged("IsDead"); } } private void Hero_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == "TargetId") { OnPropertyChanged("IsTarget"); } if (e.PropertyName == "AttackerIds") { OnPropertyChanged("IsAttacker"); } } private void HeroPosition_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { OnPropertyChanged("Position"); OnPropertyChanged("Direction"); } private void Position_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { OnPropertyChanged("Position"); OnPropertyChanged("Direction"); } private void Transform_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == "Direction") { OnPropertyChanged("Direction"); } } private void Creature_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == "Name") { OnPropertyChanged("Name"); } if (e.PropertyName == "SpoilState") { OnPropertyChanged("IsSweepable"); } } private readonly CreatureInterface creature; private readonly Hero hero; private readonly WorldHandler worldHandler; private readonly AsyncPathMoverInterface pathMover; private float scale = 1; private static readonly float MAX_RADIUS = 10; private static readonly float MIN_RADIUS = 2; private Vector3 vieportSize = new Vector3(0, 0, 0); } }