using Client.Domain.Common; using Client.Domain.Enums; using Client.Domain.ValueObjects; using System; using System.Collections.Generic; using System.Linq; using System.Reflection.Metadata.Ecma335; using System.Text; using System.Threading.Tasks; namespace Client.Domain.Entities { public class NPC : NotifyPropertyChanged, EntityInterface { public uint Id { get; set; } public Transform Transform { get; set; } public bool IsHostile { get; set; } public uint NpcId { get; set; } public SpoilStateEnum SpoilState { get; set; } public FullName FullName { get; set; } public VitalStats VitalStats { get; set; } public uint Level { get => level; set { if (value != level) { level = value; OnPropertyChanged("Level"); } } } public uint AggroRadius { get => aggroRadius; set { if (value != aggroRadius) { aggroRadius = value; OnPropertyChanged("AggroRadius"); } } } public NPC(uint id, Transform transform, bool isHostile, uint npcId, SpoilStateEnum spoilState, FullName fullName, VitalStats vitalStats) { Id = id; Transform = transform; IsHostile = isHostile; NpcId = npcId; SpoilState = spoilState; FullName = fullName; VitalStats = vitalStats; } public bool IsDead() { return VitalStats.MaxHp > 0 && VitalStats.Hp <= 0; } private uint level; private uint aggroRadius; } }