# Yet another ingame bot for Lineage 2. ![image_2023-08-09_00-43-10](https://github.com/k0t9i/L2Bot2.0/assets/7733997/8b4356b0-f362-4ba8-8ca2-8c5cb949d873) ## Project components #### L2BotCore (C++) [The bot framework](L2BotCore). It realization can be an ingame bot, a radar etc. #### L2BotDll (C++) [Injectable Dll](L2BotDll) with framework realization for Lineage 2 Interlude. #### InjectionLibrary (C++) [Helper library](InjectionLibrary) for code injection. #### Client (C#) [Unfinished client](Client). ## Intercommunications Communication between the client and the injected code occurs through a named pipe with json-messages. ## Pathfinding Pathfinding is done using [L2jGeodataPathFinder](https://github.com/k0t9i/L2jGeodataPathFinder). ![image_2023-10-29_20-53-56](https://github.com/k0t9i/L2Bot2.0/assets/7733997/104e5ff2-7435-4def-be5c-3223f02e37c5) ## AI The bot client have two AI: combat and deleveling. Combat AI can attack and spoil mobs in any combination depending on the settings. It can also collect the selected drop and rest when it reaches a certain level of HP and MP. Deleveling AI ​​can automatically attack guards in any town/village until it reaches a configured level. Both AIs use pathfinding to achieve desired goals. ![image](https://github.com/user-attachments/assets/8e566c98-e996-4997-afbb-7100e0d0e6a9)