#pragma once #include "pch.h" #include "GameStructs.h" #include "../../GameStructs/FNameInterface.h" namespace Interlude { class FName : public FNameInterface { public: FName() = default; virtual ~FName() = default; FNameEntry* GetEntry(int index) const; void Init(HMODULE hModule) override; private: static FNameEntry* (__cdecl* __GetEntry)(int); }; }