using Client.Domain.Entities; using Client.Domain.Service; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Domain.AI.State { public class DeadState : BaseState { public DeadState(AI ai) : base(ai) { } protected override void DoOnEnter(WorldHandler worldHandler, Config config, Hero hero) { worldHandler.RequestRestartPoint(Enums.RestartPointTypeEnum.Village); } } }