#pragma once #include #include #include #include #include "BaseItem.h" #include "../Enums/WeaponTypeEnum.h" #include "../Enums/CrystalTypeEnum.h" #include "../Helpers/HashCombiner.h" namespace L2Bot::Domain::Entities { class WeaponItem : public BaseItem { public: void Update( const uint32_t itemId, const int32_t mana, const std::wstring& name, const std::wstring& iconName, const std::wstring& description, const uint16_t weight, const bool isEquipped, const uint16_t enchantLevel, const Enums::WeaponTypeEnum weaponType, const Enums::CrystalTypeEnum crystalType, const uint8_t rndDamage, const uint32_t pAttack, const uint32_t mAttack, const uint16_t critical, const int8_t hitModify, const uint16_t attackSpeed, const uint8_t mpConsume, const uint8_t soulshotCount, const uint8_t spiritshotCount ) { BaseItem::Update(itemId, mana, name, iconName, description, weight); m_IsEquipped = isEquipped; m_EnchantLevel = enchantLevel; m_WeaponType = weaponType; m_CrystalType = crystalType; m_RndDamage = rndDamage; m_PAttack = pAttack; m_MAttack = mAttack; m_Critical = critical; m_HitModify = hitModify; m_AttackSpeed = attackSpeed; m_MpConsume = mpConsume; m_SoulshotCount = soulshotCount; m_SpiritshotCount = spiritshotCount; } const size_t GetHash() const override { return Helpers::CombineHashes({ BaseItem::GetHash(), std::hash{}(m_IsEquipped), std::hash{}(m_EnchantLevel), std::hash{}(m_WeaponType), std::hash{}(m_CrystalType), std::hash{}(m_RndDamage), std::hash{}(m_PAttack), std::hash{}(m_MAttack), std::hash{}(m_Critical), std::hash{}(m_HitModify), std::hash{}(m_AttackSpeed), std::hash{}(m_MpConsume), std::hash{}(m_SoulshotCount), std::hash{}(m_SpiritshotCount) }); } const std::vector BuildSerializationNodes() const override { std::vector result = BaseItem::BuildSerializationNodes(); result.push_back({ L"weaponType", std::to_wstring(static_cast(m_WeaponType)) }); result.push_back({ L"crystalType", std::to_wstring(static_cast(m_CrystalType)) }); result.push_back({ L"rndDamage", std::to_wstring(m_RndDamage) }); result.push_back({ L"critical", std::to_wstring(m_Critical) }); result.push_back({ L"hitModify", std::to_wstring(m_HitModify) }); result.push_back({ L"attackSpeed", std::to_wstring(m_AttackSpeed) }); result.push_back({ L"mpConsume", std::to_wstring(m_MpConsume) }); result.push_back({ L"soulshotCount", std::to_wstring(m_SoulshotCount) }); result.push_back({ L"spiritshotCount", std::to_wstring(m_SpiritshotCount) }); result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) }); result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) }); result.push_back({ L"pAttack", std::to_wstring(m_PAttack) }); result.push_back({ L"mAttack", std::to_wstring(m_MAttack) }); return result; } WeaponItem( const uint32_t objectId, const uint32_t itemId, const int32_t mana, const std::wstring& name, const std::wstring& iconName, const std::wstring& description, const uint16_t weight, const bool isEquipped, const uint16_t enchantLevel, const Enums::WeaponTypeEnum weaponType, const Enums::CrystalTypeEnum crystalType, const uint8_t rndDamage, const uint32_t pAttack, const uint32_t mAttack, const uint16_t critical, const int8_t hitModify, const uint16_t attackSpeed, const uint8_t mpConsume, const uint8_t soulshotCount, const uint8_t spiritshotCount ) : BaseItem ( objectId, itemId, mana, name, iconName, description, weight, Enums::ItemTypeEnum::weapon ), m_IsEquipped(isEquipped), m_EnchantLevel(enchantLevel), m_WeaponType(weaponType), m_CrystalType(crystalType), m_RndDamage(rndDamage), m_PAttack(pAttack), m_MAttack(mAttack), m_Critical(critical), m_HitModify(hitModify), m_AttackSpeed(attackSpeed), m_MpConsume(mpConsume), m_SoulshotCount(soulshotCount), m_SpiritshotCount(spiritshotCount) { } WeaponItem() = default; virtual ~WeaponItem() = default; private: bool m_IsEquipped = 0; uint16_t m_EnchantLevel = 0; Enums::WeaponTypeEnum m_WeaponType = Enums::WeaponTypeEnum::none; Enums::CrystalTypeEnum m_CrystalType = Enums::CrystalTypeEnum::none; uint8_t m_RndDamage = 0; uint32_t m_PAttack = 0; uint32_t m_MAttack = 0; uint16_t m_Critical = 0; int8_t m_HitModify = 0; uint16_t m_AttackSpeed = 0; uint8_t m_MpConsume = 0; uint8_t m_SoulshotCount = 0; uint8_t m_SpiritshotCount = 0; }; }