#pragma once #include #include "../GameStructs/NetworkHandlerWrapper.h" #include "Domain/Repositories/EntityRepositoryInterface.h" #include "../Factories/NPCFactory.h" #include "../../../Events/EventDispatcher.h" #include "../../../Events/SpoiledEvent.h" #include "../../../Events/CreatureDiedEvent.h" #include "../../GameStructs/FindObjectsTrait.h" #include "../../../Services/EntityHandler.h" using namespace L2Bot::Domain; namespace Interlude { class NPCRepository : public Repositories::EntityRepositoryInterface, public FindObjectsTrait { public: const std::vector> GetEntities() override { const auto creatures = FindAllObjects(m_Radius, [this](float_t radius, int32_t prevId) { return m_NetworkHandler.GetNextCreature(radius, prevId); }); std::map items; for (const auto& kvp : creatures) { const auto creature = kvp.second; if (creature->userType == L2::UserType::NPC) { items.emplace(creature->objectId, creature); } } const auto objects = m_EntityHandler.GetEntities(items, [this](User* item) { const auto spoilState = m_Spoiled.find(item->objectId) == m_Spoiled.end() ? Enums::SpoilStateEnum::none : m_Spoiled.at(item->objectId); return m_Factory.Create(item, spoilState); }); auto result = std::vector>(); for (const auto kvp : objects) { result.push_back(kvp.second); } return result; } void Reset() override { m_EntityHandler.Reset(); } NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, EntityHandler& handler, const uint16_t radius) : m_NetworkHandler(networkHandler), m_Factory(factory), m_Radius(radius), m_EntityHandler(handler) { EventDispatcher::GetInstance().Subscribe(SpoiledEvent::name, [this](const Event& evt) { OnSpoiled(evt); }); EventDispatcher::GetInstance().Subscribe(CreatureDiedEvent::name, [this](const Event& evt) { OnCreatureDied(evt); }); } NPCRepository() = delete; virtual ~NPCRepository() = default; void OnSpoiled(const Event& evt) { if (evt.GetName() == SpoiledEvent::name) { const auto casted = static_cast(evt); const auto hero = m_NetworkHandler.GetHero(); if (hero && hero->pawn && hero->pawn->lineagePlayerController) { const auto targetId = hero->pawn->lineagePlayerController->targetObjectId; if (targetId) { m_Spoiled[targetId] = Enums::SpoilStateEnum::spoiled; } } } } void OnCreatureDied(const Event& evt) { if (evt.GetName() == CreatureDiedEvent::name) { const auto casted = static_cast(evt); if (m_Spoiled.find(casted.GetCreatureId()) != m_Spoiled.end()) { const auto isSweepable = casted.GetCreatureInfo()[4] != 0; if (m_Spoiled[casted.GetCreatureId()] == Enums::SpoilStateEnum::spoiled && isSweepable) { m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::sweepable; } else { m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::none; } } } } private: const NPCFactory& m_Factory; std::map m_Spoiled; const NetworkHandlerWrapper& m_NetworkHandler; const uint16_t m_Radius = 0; EntityHandler& m_EntityHandler; }; }