using Client.Domain.AI.Combat; using Client.Domain.Common; using Client.Domain.Entities; using Client.Domain.ValueObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Application.ViewModels { public class AICombatZoneMapViewModel : ObservableObject { public void MapUpdated(float scale, float viewportWidth, float viewportHeight) { Scale = scale; VieportSize = new Vector3(viewportWidth, viewportHeight, 0); } public AICombatZoneMapViewModel(CombatZone combatZone, Hero hero) { this.combatZone = combatZone; this.hero = hero; hero.Transform.Position.PropertyChanged += HeroPosition_PropertyChanged; combatZone.PropertyChanged += CombatZone_PropertyChanged; combatZone.Center.PropertyChanged += CombatZoneCenter_PropertyChanged; } private void CombatZoneCenter_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { OnPropertyChanged("Center"); } private void CombatZone_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == "Radius") { OnPropertyChanged("Radius"); } } public Vector3 Center => new Vector3( (combatZone.Center.X - hero.Transform.Position.X) / scale + (VieportSize.X / 2), (combatZone.Center.Y - hero.Transform.Position.Y) / scale + (VieportSize.Y / 2), 0 ); public float Radius => combatZone.Radius / scale; public float Scale { get => scale; set { if (scale != value) { scale = value; OnPropertyChanged("Center"); OnPropertyChanged("Radius"); } } } public Vector3 VieportSize { get => vieportSize; set { if (vieportSize != value) { vieportSize = value; OnPropertyChanged("Center"); } } } private void HeroPosition_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { OnPropertyChanged("Center"); } private readonly CombatZone combatZone; private readonly Hero hero; private float scale = 1; private Vector3 vieportSize = new Vector3(0, 0, 0); } }