#pragma once #include #include #include #include #include "BaseItem.h" #include "../Enums/CrystalTypeEnum.h" #include "../Helpers/HashCombiner.h" namespace L2Bot::Domain::Entities { class ShieldItem : public BaseItem { public: void Update( const uint32_t itemId, const int32_t mana, const std::wstring& name, const std::wstring& iconName, const std::wstring& description, const uint16_t weight, const bool isEquipped, const uint16_t enchantLevel, const Enums::CrystalTypeEnum crystalType, const int16_t evasion, const uint32_t pDefense, const uint16_t defRate ) { BaseItem::Update(itemId, mana, name, iconName, description, weight); m_IsEquipped = isEquipped; m_EnchantLevel = enchantLevel; m_CrystalType = crystalType; m_Evasion = evasion; m_PDefense = pDefense; m_DefRate = defRate; } const size_t GetHash() const override { return Helpers::CombineHashes({ BaseItem::GetHash(), std::hash{}(m_IsEquipped), std::hash{}(m_EnchantLevel), std::hash{}(m_CrystalType), std::hash{}(m_Evasion), std::hash{}(m_PDefense), std::hash{}(m_DefRate) }); } const std::vector BuildSerializationNodes() const override { std::vector result = BaseItem::BuildSerializationNodes(); result.push_back({ L"crystalType", std::to_wstring(static_cast(m_CrystalType)) }); result.push_back({ L"evasion", std::to_wstring(m_Evasion) }); result.push_back({ L"defRate", std::to_wstring(m_DefRate) }); result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) }); result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) }); result.push_back({ L"pDefense", std::to_wstring(m_PDefense) }); return result; } ShieldItem( const uint32_t objectId, const uint32_t itemId, const int32_t mana, const std::wstring& name, const std::wstring& iconName, const std::wstring& description, const uint16_t weight, const bool isEquipped, const uint16_t enchantLevel, const Enums::CrystalTypeEnum crystalType, const int16_t evasion, const uint32_t pDefense, const uint16_t defRate ) : BaseItem ( objectId, itemId, mana, name, iconName, description, weight, Enums::ItemTypeEnum::shield ), m_IsEquipped(isEquipped), m_EnchantLevel(enchantLevel), m_CrystalType(crystalType), m_Evasion(evasion), m_PDefense(pDefense), m_DefRate(defRate) { } ShieldItem() = default; virtual ~ShieldItem() = default; private: bool m_IsEquipped = 0; uint16_t m_EnchantLevel = 0; Enums::CrystalTypeEnum m_CrystalType = Enums::CrystalTypeEnum::none; int16_t m_Evasion = 0; uint32_t m_PDefense = 0; uint16_t m_DefRate = 0; }; }