#include "pch.h" #include "VersionAbstractFactory.h" #include "Interlude/AbstractFactory.h" const VersionAbstractFactory& VersionAbstractFactory::GetFactory(const Version version, const uint16_t creatureRadius, const uint16_t dropRadius) { switch (version) { case Version::interlude: static Interlude::AbstractFactory interlude = Interlude::AbstractFactory(creatureRadius, dropRadius); return interlude; } //todo throw exception }