using Client.Domain.AI.State; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Domain.AI { public static class StateBuilder { public static Dictionary Build(AI ai) { return new Dictionary { { BaseState.Type.Any, new AnyState(ai) }, { BaseState.Type.Attack, new AttackState(ai) }, { BaseState.Type.Dead, new DeadState(ai) }, { BaseState.Type.FindTarget, new FindTargetState(ai) }, { BaseState.Type.Idle, new IdleState(ai) }, { BaseState.Type.MoveToTarget, new MoveToTargetState(ai) }, { BaseState.Type.Pickup, new PickupState(ai) }, { BaseState.Type.Rest, new RestState(ai) }, { BaseState.Type.MoveToSpot, new MoveToSpotState(ai) }, { BaseState.Type.AttackGuard, new AttackGuardState(ai) }, { BaseState.Type.FindGuard, new FindGuardState(ai) } }; } } }