#pragma once #include #include "Domain/Repositories/PlayerRepositoryInterface.h" #include "../Factories/PlayerFactory.h" #include "../../GameStructs/FindObjectsTrait.h" #include "../GameStructs/NetworkHandlerWrapper.h" using namespace L2Bot::Domain; namespace Interlude { class PlayerRepository : public Repositories::PlayerRepositoryInterface, public FindObjectsTrait { public: const std::map GetObjects() override { const auto creatures = GetAllObjects(m_Radius, [this](float_t radius, int32_t prevId) { return m_NetworkHandler.GetNextCreature(radius, prevId); }); std::map map; for (const auto& kvp : creatures) { const auto creature = kvp.second; if (creature->userType == L2::UserType::USER && creature->lvl == 0) { map.emplace(creature->objectId, m_Factory.Create(creature)); } } return map; } PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, const uint16_t radius) : m_NetworkHandler(networkHandler), m_Factory(factory), m_Radius(radius) { } PlayerRepository() = delete; virtual ~PlayerRepository() = default; private: const PlayerFactory& m_Factory; const NetworkHandlerWrapper& m_NetworkHandler; const uint16_t m_Radius; }; }