#pragma once #include #include #include "WorldObject.h" namespace L2Bot::Domain::DTO { struct BaseItem { public: const uint32_t itemId = 0; const uint32_t amount = 0; const bool isEquipped = 0; const uint16_t enchantLevel = 0; const int32_t mana = -1; const std::string name = ""; const std::string iconName = ""; const std::string description = ""; const uint16_t weight = 0; }; }