using Client.Domain.Entities; using Client.Domain.Events; using Client.Domain.Factories; using Client.Domain.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Domain.Service { public class NpcHandler : EntityHandler, EventHandlerInterface { public override void OnCreate(NPC entity) { entity.Level = npcInfoHelper.GetLevel(entity.NpcId); entity.AggroRadius = npcInfoHelper.GetAggroRadius(entity.NpcId); eventBus.Publish(new CreatureCreatedEvent(entity)); } public override void OnDelete(NPC entity) { eventBus.Publish(new CreatureDeletedEvent(entity.Id)); } public void Handle(TargetChangedEvent @event) { var target = GetEntity(@event.Hero.TargetId); if (target == null) { return; } @event.Hero.Target = target; } public NpcHandler(EntityFactoryInterface factory, EventBusInterface eventBus, NpcInfoHelperInterface npcInfoHelper) : base(factory) { this.eventBus = eventBus; this.npcInfoHelper = npcInfoHelper; } private readonly EventBusInterface eventBus; private readonly NpcInfoHelperInterface npcInfoHelper; } }