using Client.Domain.Common; using Client.Domain.Enums; using Client.Domain.ValueObjects; using System; using System.Collections.Generic; using System.Linq; using System.Reflection.Metadata.Ecma335; using System.Text; using System.Threading.Tasks; namespace Client.Domain.Entities { public class NPC : ObservableObject, EntityInterface, CreatureInterface { public uint Id { get; set; } public Transform Transform { get; set; } public bool IsHostile { get; set; } public uint NpcId { get; set; } public SpoilStateEnum SpoilState { get { return spoilState; } set { if (spoilState != value) { spoilState = value; OnPropertyChanged(); } } } public FullName FullName { get => fullName; set { fullName = value; if (fullName != null) { FullName.PropertyChanged += FullName_PropertyChanged; } } } public VitalStats VitalStats { get => vitalStats; set { vitalStats = value; if (vitalStats != null) { VitalStats.PropertyChanged += VitalStats_PropertyChanged; } } } public uint Level { get => level; set { if (value != level) { level = value; OnPropertyChanged("Level"); OnPropertyChanged("BriefInfo"); } } } public uint AggroRadius { get => aggroRadius; set { if (value != aggroRadius) { aggroRadius = value; OnPropertyChanged("AggroRadius"); OnPropertyChanged("BriefInfo"); } } } public string Name { get { string result = FullName.Nickname; if (VitalStats.IsDead) { result += " (dead)"; } return result; } } public string BriefInfo { get { string result = "Npc"; if (IsHostile) { result = "Monster"; if (AggroRadius > 0) { result += "*"; } } result += "<" + NpcId + ">"; result += " " + Level + "lvl"; return result; } } public CreatureTypeEnum Type { get => CreatureTypeEnum.NPC; } public NPC(uint id, Transform transform, bool isHostile, uint npcId, SpoilStateEnum spoilState, FullName fullName, VitalStats vitalStats) { Id = id; Transform = transform; IsHostile = isHostile; NpcId = npcId; SpoilState = spoilState; this.fullName = FullName = fullName; this.vitalStats = VitalStats = vitalStats; } private void FullName_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == "Nickname") { OnPropertyChanged("Name"); } } private void VitalStats_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == "IsDead") { OnPropertyChanged("Name"); } } private uint level; private uint aggroRadius; private VitalStats vitalStats; private FullName fullName; private SpoilStateEnum spoilState; } }